The Deep Forest

The Deep Forest is a free collaborative mapping RPG game that addresses several themes related to but often not directly associated with the climate crisis, in particular monstrosity, inhabiting non-human perspectives and postcolonial perspectives on human-nature relationships. The game’s website summarizes the premise as follows: “For a long time, our monstrous home was occupied by

Never Alone

Never Alone, or Kisima Inŋitchuŋa, is a game developed in collaboration with native people of Alaska, called the Iñupiat. The game is about a young Iñupiat girl and a fox, who are trying to find the source of a devastating blizzard that is threatening their world. Together they have to travel through the Arctic with

ABZÛ

In the game ABZÛ, the player takes on the role of a diver in a part of the ocean. Without any knowledge on himself, the environment, or the purpose of being there, it is up to the player to discover the secrets of the deep sea. During this adventure, the player will swim alongside all

Rain World

Rain World might look a bit different than more prominent ‘ecogame’ examples but exhibits a few design decisions that stand out among other digital games and raise pertinent issues: Destabilizing anthropomorphism. The game exclusively features non-human protagonists and antagonists; moreover, while the in-game creatures are inspired by real-world counterparts (e.g. spiders and birds), they are

Half-Earth Socialism

Based on the book of Troy Vetesse and Drew Pendergrass, Half-Earth Socialism is a free videogame in which you are tasked with governing the world, reducing humanity greenhouse gas emissions, protecting biodiversity, and reducing the temperature to 1 degree above industrial levels at the year 2100.  To reach that objective you’ll have different policy proposals

Wolfspell

In the tabletop role-playing game Wolfspell, players embody humans that have been transformed into wolves. During the campaign, they will balance their wolve and human personalities, embedded in two dices that are used during the game: the blood die, representing the human thought (which includes the will to take risks) and the wolf die, representing

As Far As The Eye

As Far As The Eye is a resource-management roguelike in which the player guides a tribe of anthropomorphic animals of diverse shapes that need to travel to the center of the continent to avoid a flood The game is strongly impregnated on the cultural narratives and practices of the tribe. As the flood is a

Nausicaä of the Valley of the Wind

Nausicaä of the Valley of the Wind is a 1984 Japanese animated movie directed by Hayao Miyazaki, based on his 1982 manga. One thousand years have passed since the Seven Days of Fire, an apocalyptic war which destroyed human civilization and most of the Earth’s original ecosystem. Scattered human settlements and tribes survive, isolated from

Terraforming Mars

Terraforming Mars is a board game from 1 to 5 players in which the players take the role of corporations whose role is to terraform and populate the planet Mars to make it suitable for human life. For that, they have to modify the temperature, oxygen and water levels present in the planet, but they

SpaceBuzz

The non-profit SpaceBuzz educational foundation is inspired by the ‘Overview Effect’ (see below), that—until recently—only astronauts in space were able to experience. SpaceBuzz wants to enable 10-12 year old children to follow in the footsteps of astronauts and experience seeing Earth from space for themselves and inspire them to become ambassadors of planet Earth. Its

Our Planet

Our Planet is a 2019 British nature film series, directed by Alistair Fothergill, Keith Scholey, Colin Butfield and Sophie Lanfear, and narrated by sir David Attenborough. The eight-episode film series aims to inspire its viewers to understand the natural world and to raise awareness about the human footprint on it. This is done through showing the