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Green Mediography

Global Warming (Factorio)

The Factorio base game already tentatively addresses ecological impact. By default, it treats environmental degradation as a localized trigger for hostile environmental reactions, i.e. if players pollute, trees absorb the pollution until they die, and the local fauna (called ‘biters’) evolve and attack the factory walls. This frames ecology in adversarial terms, i.e. the planet
Digital ModGameDesertificationFloodingIndustrialPollutionFeeling OverwhelmedGuiltHumilityStrategy Game

Machine Dreams: Rainforest

Refik Anadol’s Machine Dreams: Rainforest, the headlining debut exhibition at Anadol’s Los Angeles museum Dataland, is a highly ambitious attempt at using AI and immersive projection techniques in the service of sustainability and climate communication. The exhibit aims to prove to skeptics that machine learning can offer something radically different from generic ‘slop’ by dedicating
AIDigital GameGameImmersive TechData VisualizationEcosystemsIndigenous KnowledgeAweFeeling OverwhelmedFlowSpectacle

Balance of the Planet

Balance of the Planet sees player balance global economic and ecological forces through taxation and expenditure, with each policy change having a runoff effect to other areas. For instance, clearing forests changes the level of CO2 in the air, which affects global warming.
Digital GameGameClimate ModelClimate PoliciesEnergy PoliticsFeeling OverwhelmedFrustration

STRATEGIES is funded by the European Union under grant agreement No 101094373 and the UK Research and Innovation. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or UK Research and Innovation. Neither the European Union nor the granting authority can be held responsible for them..

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