Netelland Netelland, created by composer Eva Beunk and installation artist Adrian Gutzelnig in collaboration with the Gaudeamus Festival and Stichting Op Wacht, is an immersive, site-specific performance set in the speculative...
Plastic Island Plastic Island, developed by the Indonesia-based “Ecogames” collective, is an educational board game that thematizes combating plastic pollution. Participants clean and upcycle trash, enhancing the ocean’s health; the game (like...
Immergency AR Sliced Bread Animation, together with the Immergency team, created a collaborative game in AR that educates players on climate change policies, and the importance of working together to reduce carbon...
Grow Wild Grow Wild is a cozy sandbox style game in which players can discover new plants, find bugs, and watch the world change around them. Players discover the natural phenomena around them and document the different stages of plants and animals throughout the year.
The Sims 4: Eco Lifestyle The Sims 4 is the fourth entry in a series of games known as The Sims. In these games, the player is able to simulate daily life by creating individuals,...
I Was a Teenage Exocolonist I Was a Teenage Exocolonist is a role-playing video game developed by Northway Games and published by Finji. The player starts the game as a ten year old, going through...