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Green Mediography

The Circular Maring World

Developed by the Polish educational organisation Fundacja Edukacyjna Nausika as part of the EU Erasmus+ program, The Circular Maring World translates anthropologist Roy Rappaport’s influential ethnographic study Pigs for the...
Indigenous KnowledgeDegrowthStewardshipCommunitySocialityHumilityAncestral wisdomStrategy GameMore...

Rebirth

Rebirth by Reiner Knizia, which won the prestigious Kennerspiel des Jahres award in Germany in 2026, presents an unusual take on the ‘solarpunk’ imaginary and on post-extractive resettlement. The game...
BalancePost-apocalypticCozy ApocalypseCozyHopeCalmAncestral wisdomStrategy GameMore...

Koi

Players create their own Japanese-inspired koi ponds, gradually adding water, shoreline, vegetation, water lilies, koi, lanterns, and other features. Players alternate between acquiring resources and cards and using them to...
NatureEcologyCalmStewardshipHarmonyAnimalsPattern BuildingTile Placement

Mycelia

Mycelia is a deck-building board game with a natural theme: mushrooms. Each player has their own game board containing 20 dewdrops. You win the game by getting rid of all...
NatureFantasyTrees, plants and forestsResource ManagementTactilityCozyCalmCollectingPeacefulnessDwellingStrategy GameCard GameFantasyTile PlacementDeck, Bag and Pool BuildingNature GameMore...

Netelland

Netelland, created by composer Eva Beunk and installation artist Adrian Gutzelnig in collaboration with the Gaudeamus Festival and Stichting Op Wacht, is an immersive, site-specific performance set in the speculative...
Future WorldsEco LiteracyPost-apocalypticSustainable CitiesSustainable Future ImaginariesCultureCreating CommunityHopeCommunityCompanionshipInspirationEmbodied ExperienceAdventureWalking SimulatorMore...

Spirit Island

Spirit Island is widely recognized not just as a well designed cooperative strategy game but as a deliberate counter-narrative to the neo-colonial exploration and exploitation gameplay inherent in classic games...
Indigenous KnowledgeAnimismEmpathizing With EnvironmentCuriosityAweEmpathizing With a PlaceOutrageAngerSolastalgiaStrategy GameMore...

Blue Planet (TTRPG series)

Originally published in 1997 by Biohazard Games and recently revived with Blue Planet: Recontact, Blue Planet is widely considered a pioneering and successful example of ‘hard’ eco-science fiction in the...
Human-Nonhuman RelationsCapitalismIndigenous KnowledgeHuman-Animal FriendshipEcological FictionOceansCorporate GreedColonialismOcean LiteracyEmpathizing With AnimalsCuriosityEmpathizing With a PlaceAngerInspirationFrustrationHydropunkTTRPGSkill ChecksMore...

Climate Cooldown

Climate Cooldown is a cooperative educational board game designed for 2–4 players (though the game is scalable for larger groups in classrooms). Over the course of up to five rounds,...
Climate PoliciesEnergy PoliticsGeopoliticsTransition EconomicsCooperationCuriositySense of AgencyInspirationSimulation GameCard GameMore...

Post Growth Toolkit: The Game

Developed by the art and research collective Disnovation.org, Post Growth Toolkit: The Game is a tactical intervention into how we conceptualize the climate crisis. Most commercial environmental simulation games like...
Climate PoliciesDegrowthEmpowermentHopeCooperationSense of AgencyCommunityRPGStorytellingMore...

Plastic Island

Plastic Island, developed by the Indonesia-based “Ecogames” collective, is an educational board game that thematizes combating plastic pollution. Participants clean and upcycle trash, enhancing the ocean’s health; the game (like...
OceansRecyclingOcean LiteracyUpcyclingCuriosityCall to ActionCommunityCompanionshipMotivationCo-operative GameRoll / Spin and MoveMore...

Future Energy

Future Energy, designed by Emanuele Ornella and published by Queen Games, is officially part of Queen Games’ Green Planet series, a line of games explicitly dedicated to themes of sustainability...
EnergyRenewable EnergyTechnofuturismAlternative Energy SourcesEnergy EconomicsTechno-OptimismSense of AgencyOptimismEconomicsNetwork and Route BuildingMore...

Canopy: Evergreen

While its predecessor, Canopy, focused on the lush, dense tropical rainforest, Evergreen shifts the focus to a temperate forest ecosystem. In a functioning ecosystem, plants and animals rely on each...
Experiencing EcosystemsEcosystemsTrees, plants and forestsEmpathizing With AnimalsEmpathizing With PlantsEnvironmental SublimeCozyBambi EffectAweSet CollectionOpen DraftingPush Your LuckMore...

Circular City – the board game

Conceived and developed through a cross-border partnership between the municipality of Prato (Italy), the municipality of Taichung (Taiwan), and ARCO (Action Research for Co-Development) at the University of Florence, “Circular...
Climate PoliciesUrbanismWaste/TrashCircularityHopeCooperationSimulation GameMore...

Reduce, Reuse, Revolt

From the itch.io website: “The news doesn’t even mention it anymore. The rising temperatures, mass migrations, dirty water, acid rain–none of it. It’s all bought and paid for by corporations,...
eco-terrorismAngerFrustrationTTRPG

Ecology: The Game of Man and Nature

From the Science History Institute website: “Ecology: The Game of Man and Nature was published in 1970 by Urban Systems, a consulting and research firm, whose president, Richard H. Rosen,...
EnvironmentalismHopeStewardshipOptimismSimulation Game

Forest Shuffle

    Over the course of the game, each player grows a forest by placing different tree species and arranging other plants, animals, and fungi around them. The game ends once...
Ecological LiteracyNatureBiodiversityEcosystemsTrees, plants and forestsStewardshipHarmonyCollectingSet CollectionHand ManagementCard GameEnd Game BonusesOpen DraftingLayeringMelding and SplayingMulti-use CardsTagsMore...

Earth Rising: 20 Years to Transform Our World 

Earth Rising: 20 Years to Transform Our World is a cooperative board game for 1 to 6 players. Each player takes on a role such as activist, scientist, politician, or...
Ecological LiteracyClimate ActivismClimate PoliciesCooperationSustainabilityTipping PointsCooperationCall to ActionVariable Player PowersCo-operative GameEventsSolo/Solitaire OptionArea Majority/ InfluenceCard Play Conflict ResolutionMore...

New Angeles

New Angeles, set in the Android universe, is a bustling industrial hub that depends on constant resource extraction and distribution to function. Each player controls a megacorporation, competing to earn...
CapitalismCorporate GreedDystopiaCooperationIntrigueTensionDeceptionVariable Player PowersEventsTradingAuction/ BiddingContractsMore...

Flourish

Players design and cultivate a personal garden over the course of four rounds of play, gradually building a tableau of flower beds, trees, ornamental features, and bee hives that form...
BiodiversityEcosystemsCozyCalmHarmonySet CollectionCard GameSolo/Solitaire OptionClosed DraftingMore...

Kelp: Shark vs Octopus

Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses, set in a South African kelp forest....
NatureBiodiversityCompetitionEmpathizing With AnimalsIntrigueCompetitive GameDice RollingVariable Player PowersDeck, Bag and Pool BuildingArea MovementHidden MovementMore...

Carbon City Zero

Carbon City Zero: World Edition is a collaborative deck-building game for 1-4 people (aged 8+), in which players develop a sustainable city by greening transport, transforming industries, getting citizens on...
Global WarmingClimate PoliciesEnergyCooperationCollaborative Consumption / Sharing EconomyCollective ActionSustainable CitiesCountdownEconomicsRenewable EnergyCooperationSense of AgencyCard GameDeck, Bag and Pool BuildingFree To PlayIncomeChainingMarketMore...

Keep Cool

With Keep Cool, each player takes a role within global climate politics. You have to put through economic interests – e.g., of the USA and its partners or of the Developing...
Global WarmingFuture WorldsCapitalismClimate PoliciesEnergySustainabilityClimate ModelResource ManagementJusticeStrategy GameCo-operative GameEconomicsMore...

Happy Shoppers

Chloé Wake and Paul Wake (Frank and Alex Games). Self-published, 2024. Free to download. 3+ players | 20–40 minutes | Adult Happy Shoppers: A New and Most Disgusting Game for...
Creating AwarenessCapitalismPollutionEnvironmental DisasterCorporate GreedColonialismClass StrugglesEcocideGreedPlasticSocial InjusticeGreenwashingDeforestationAmbiguityGuiltComplicityDistressSet CollectionCard GameDeckbuildingMore...

Catan

Klaus Teuber. Catan GmbH, 1995. 3–4 Players | 60-120 Mins | Age 10+ Catan, designed by Klaus Teuber, is a multiplayer game in which players compete to create the dominant...
CompetitionColonialismExtractionStrategy GameCompetitive GameDice RollingHand ManagementTradingVariable Set-upHexagon GridIncomeModular BoardNetwork and Route BuildingChainingMarketTake ThatHidden Victory PointsRaceRandom ProductionMore...

STRATEGIES is funded by the European Union under grant agreement No 101094373 and the UK Research and Innovation. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or UK Research and Innovation. Neither the European Union nor the granting authority can be held responsible for them..

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