Post Growth Toolkit: The Game

Developed by the art and research collective Disnovation.org, Post Growth Toolkit: The Game is a tactical intervention into how we conceptualize the climate crisis. Most commercial environmental simulation games like SimCity or more recent ‘green-tech’ city builders operate within a neoliberal framework, challenging players to optimize resources, deploy eco-friendly upgrades, and manage carbon metrics, all

Plastic Island

Plastic Island, developed by the Indonesia-based “Ecogames” collective, is an educational board game that thematizes combating plastic pollution. Participants clean and upcycle trash, enhancing the ocean’s health; the game (like every title designed by the Ecogames collective) is created by local artisans in Bali, at least partly from upcycled materials like recycled wood, canvas, and

Circular City – the board game

Conceived and developed through a cross-border partnership between the municipality of Prato (Italy), the municipality of Taichung (Taiwan), and ARCO (Action Research for Co-Development) at the University of Florence, “Circular City – the board game” is an educational, non-profit serious game designed to model the real-world complexities of transitioning toward a sustainable future. Rather than

David Attenborough: A Life on Our Planet

“My Witness Statement and a Vision for the Future”. The British filmmaker and naturalist, David Attenborough, has devoted his career to educating people about nature and, more recently, the climate crisis. The 2020 documentary David Attenborough: A Life on Our Planet weights in on the climate crisis by aiming to subvert the traditional nature documentary

Sustainability City (Minecraft Education)

The lesson pack “Sustainability City” for Minecraft Education frames sustainability as a process integrating elements like urban planning, consumer behavior, and responsible resource management. It does not fucs only on environmental protection, but on enhancing economic modes of production and quality of life by reducing waste and using renewable energy.The mod breaks down sustainability into

FutureGuessr

FutureGuessr is a compelling example of an ecogame that operates primarily as a tool for visual climate communication. Launched in June 2025, it takes inspiration from the popular GeoGuessr format but shifts the focus from geographical curiosity to climate awareness. FutureGuessr uses AI to generate images of familiar, localized landscapes (like Germany or Chamonix) as they might appear in 2100 (e.g., drought, dry riverbeds).

Daybreak

Daybreak is a cooperativeCooperation This is a dummy entry about cooperation. board game that models technological, political and social responses to climate change. It was designed by Pandemic creator Matt Leacock and Matteo Menapace. Throughout the game, the Earth’s temperature begins to rise. Simultaneously, players must contend with crisis events, such as droughts, wildfires, rising

SpaceBuzz

The non-profit SpaceBuzz educational foundation is inspired by the ‘Overview Effect’ (see below), that—until recently—only astronauts in space were able to experience. SpaceBuzz wants to enable 10-12 year old children to follow in the footsteps of astronauts and experience seeing Earth from space for themselves and inspire them to become ambassadors of planet Earth. Its