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Green Mediography

Orchard

Anneliese Farkaschovsky. Art by Walter Matheis. HABA, 1986. 2-8 Players | 10 Minutes | Age 3-6 Anneliese Farkaschovsky’s Orchard is a collaborative game aimed at players aged between 3 and 6. As its name suggests, it is a game about fruit picking. The rule book tells us: ‘The four fruit-trees are full of fruit. The
Analogue GameAnimal WelfareBiodiversityBirdwatchingChild's PerspectiveCooperationEmpathizing With AnimalsEmpathizing With EnvironmentAnimalsDice RollingStrategy Game

I Was a Teenage Exocolonist

I Was a Teenage Exocolonist is a role-playing video game developed by Northway Games and published by Finji. The player starts the game as a ten year old, going through events that affect their colony on an alien planet until the game ends when they turn twenty. The game lets players spend their teenage years
Digital GameGameChild's PerspectiveExperiencing EcosystemsPlanet BSeasonalitySpace ColonizationTemporalityTime LoopCompanionshipConnectionCuriosityLove

A Plague Tale: Innoncence

A Plague Tale: Innoncence is a narrative-driven adventure game in which the player follows the story of two brothers, Amicia de Rune and Hugo de Rune. Set in France during the Hundred Years War, the game depicts the horrors of war and epidemics, as the title suggests. One of the peculiar features of A Plague
Digital GameChild's PerspectiveEpidemicFantasyHistorical RepresentationLost Knowledge/EpistemicideShamanismAnxietyEmpathyFearHorrorSadness

Plant Girl

From the Gamefound page: “Plant Girl Game is a tabletop roleplaying game about a family of plant children working together to prevent ecological disaster in their small town.” The designers describe the player’s role as follows: “You don’t have to be a girl, but you do have to be a plant. Your character’s gender is
Analogue GameGameChallenge: Plant BlindnessChild's PerspectiveDefamiliarizationEnvironmental PersonaEmpathizing With PlantsFemale Empowerment

Everdream Valley

The protagonist in the game only spends the summer holiday on the farm with their grandparents, i.e. this time is framed as an ‘interlude’ (rather than an alternative way of life) that should be savoured as much as possible Ties in with the genre of slice-of-life popularized e.g. in anime series; the references to anime
Digital GameGameChild's PerspectiveFarmingIntergenerational CollaborationSlice-of-LifeEcological MelancholyRelaxation

STRATEGIES is funded by the European Union under grant agreement No 101094373 and the UK Research and Innovation. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or UK Research and Innovation. Neither the European Union nor the granting authority can be held responsible for them..

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