Plastic Island

Plastic Island, developed by the Indonesia-based “Ecogames” collective, is an educational board game that thematizes combating plastic pollution. Participants clean and upcycle trash, enhancing the ocean’s health; the game (like every title designed by the Ecogames collective) is created by local artisans in Bali, at least partly from upcycled materials like recycled wood, canvas, and

Beyond Blue

Developed by E-Line Media, the creators behind Never Alone in partnership with BBC Studios, Beyond Blue (2020) draws heavy inspiration from the footage and eco-philosophies of Blue Planet II. The game frames its environmental representation through a near-future narrative starring Mirai, a deep-sea biologist leading a small, high-tech research team. Beyond Blue presents a relationship

Earth Rising: 20 Years to Transform Our World 

Earth Rising: 20 Years to Transform Our World is a cooperativeCooperation This is a dummy entry about cooperation. board game for 1 to 6 players. Each player takes on a role such as activist, scientist, politician, or innovator, working together to achieve sustainability before time runs out. The game lasts for twenty rounds, each representing

Sustainability City (Minecraft Education)

The lesson pack “Sustainability City” for Minecraft Education frames sustainability as a process integrating elements like urban planning, consumer behavior, and responsible resource management. It does not fucs only on environmental protection, but on enhancing economic modes of production and quality of life by reducing waste and using renewable energy.The mod breaks down sustainability into

Happy Shoppers

Chloé Wake and Paul Wake (Frank and Alex Games). Self-published, 2024. Free to download. 3+ players | 20–40 minutes | Adult Happy Shoppers: A New and Most Disgusting Game for Consumers of All Ages is a free, print-and-play card game designed for the Fuck Capitalism Game Jam (2024), with a revised edition available to download from

The Miasma of Miswell Hill

TTRPG Scenario Chloé Germaine and James Louis Smith. The Gauntlet, 2022. Published in The Between Season 3. 3–5 players including a Game Master | 2–4 hours | Adult The Miasma of Miswell Hill is a scenario for The Between, Jason Cordova’s tabletop roleplaying game of Victorian monster-hunting published by the Gauntlet. In The Between, players

Daybreak

Daybreak is a cooperativeCooperation This is a dummy entry about cooperation. board game that models technological, political and social responses to climate change. It was designed by Pandemic creator Matt Leacock and Matteo Menapace. Throughout the game, the Earth’s temperature begins to rise. Simultaneously, players must contend with crisis events, such as droughts, wildfires, rising

ABZÛ

In the game ABZÛ, the player takes on the role of a diver in a part of the ocean. Without any knowledge on himself, the environment, or the purpose of being there, it is up to the player to discover the secrets of the deep sea. During this adventure, the player will swim alongside all