Silt

While often categorized by players primarily within the horror genre, the indie game Silt foregrounds environment and ecological systems as central components of its gameplay. Rather than treating the setting as a passive backdrop, Silt embeds ecological themes into its formal design structures, shaping player interaction through environmental constraints and engagement with nonhuman entities. Silt

Botany

As Victorian-era plant hunters, players travel the world in search of rare specimens to bring back to their estates. The game draws on a period of scientific curiosity and exploration, presenting nature as both fascinating and demanding, encountered through journeys and careful handling rather than simple collection. At its core is a system of expedition

Mythwind

In the board game Mythwind, 1–4 players take on the roles of settlers arriving in a quiet, magical valley, working together to establish a new town within an already living and enchanted landscape. Rather than conquering or reshaping this environment, players gradually learn to live in it by building relationships with its inhabitants and adapting

Whisper of the House

Whisper of the House is one of those cozy games that immediately pulls players into its gentle rhythm. Similar to the popular title Unpacking, the core gameplay revolves around unpacking, tidying and decorating the interiors of various houses. However, Whisper of the House expands on this gameplay by adding a range of charming townspeople, each

Hollow Knight: Silksong

After almost eight years since the original Hollow Knight, the long-awaited sequel has arrived: Hollow Knight: Silksong. Blending Action, Adventure, and Indie elements, it presents a world shaped by detailed, hand-made 2D artwork that gives the game its unmistakable look. You play as Hornet, a former boss and reluctant ally from the first Hollow Knight.

The Planet Crafter

The Planet Crafter drops you on a dead planet. No oxygen, no water, no food. Just rocks, sand, and a blinking oxygen meter. You are not fighting enemies here. The enemy is the environment. What makes it stand out is how much of the game is about building a livable world from scratch. You start