Sustainability City (Minecraft Education)

The lesson pack “Sustainability City” for Minecraft Education frames sustainability as a process integrating elements like urban planning, consumer behavior, and responsible resource management. It does not fucs only on environmental protection, but on enhancing economic modes of production and quality of life by reducing waste and using renewable energy.The mod breaks down sustainability into

JNR’s Climate Balance (Civilization VI)

JNR’s Climate Balance frames the climate crisis as a high-stakes, delayed-impact catastrophe rather than the relatively quick and comparatively easily manageable gameplay cycle in the original Civilization VI: Gathering Storm expansion. It shifts the focus from immediate consequences to hitting later in the game but disproportionately harder, i.e. the window for prevention is wider, but

Carbon City Zero

Carbon City Zero: World Edition is a collaborative deck-building game for 1-4 people (aged 8+), in which players develop a sustainable city by greening transport, transforming industries, getting citizens on board, and showing world leaders how it’s done. Each player starts with an identical deck, buying additional cards from a shared marketplace to create a

Scythe

Jamey Stegmaier. Art by Jakub Rozalski. Stonemaier Games, 2016. 1-5 Players | 115 Minutes | Age 14+ Jamie Stegmaier’s Scythe is an engine-building game in which players take control of nations struggling to survive in 1920s ‘Europa’, a place riven by unrest caused by the Great War. The city-state known simply as “The Factory”, whose

Power Failure

Tao-Tao Chen, Yen-Lin Chen, Yu-Xuan Su and An-Qi Zheng. Art by Sy Li, Masha Tace, Will Meadows and Sarah Lafser. Artana, 2021. 2-4 players | 45 minutes | Age 14+ Power Failure is a card and dexterity game where players try to collect city cards which account for points at the end of the game.

Catan – New Energies

Klaus Teuber & Benjamin Teuber. Catan Studio / KOSMOS, 2024. 3–4 players | 60–120 minutes | Age 12+ Catan – New Energies gives the world-famous Catan a new challenge. Instead of just building roads and settlements, it puts players in a situation where they must decide whether to rely on fossil fuels for quick advantages

Daybreak

Daybreak is a cooperative board game that models technological, political and social responses to climate change. It was designed by Pandemic creator Matt Leacock and Matteo Menapace. Throughout the game, the Earth’s temperature begins to rise. Simultaneously, players must contend with crisis events, such as droughts, wildfires, rising sea levels, each exacerbated by Earth’s rising