Post Growth Toolkit: The Game

Developed by the art and research collective Disnovation.org, Post Growth Toolkit: The Game is a tactical intervention into how we conceptualize the climate crisis. Most commercial environmental simulation games like SimCity or more recent ‘green-tech’ city builders operate within a neoliberal framework, challenging players to optimize resources, deploy eco-friendly upgrades, and manage carbon metrics, all

Thrifty Business

Thrifty Business by Spellgarden Games is not explicitly framed as an ‘ecogame’ – neither by players nor the developers – but it has some interesting characteristics for climate communication and sustainable behavior as it revisits the recently popularized shopkeeper simulation (sub) genre but focuses instead on topics like community care and material circularity. Rather than

Circular City – the board game

Conceived and developed through a cross-border partnership between the municipality of Prato (Italy), the municipality of Taichung (Taiwan), and ARCO (Action Research for Co-Development) at the University of Florence, “Circular City – the board game” is an educational, non-profit serious game designed to model the real-world complexities of transitioning toward a sustainable future. Rather than

Earth Rising: 20 Years to Transform Our World 

Earth Rising: 20 Years to Transform Our World is a cooperativeCooperation This is a dummy entry about cooperation. board game for 1 to 6 players. Each player takes on a role such as activist, scientist, politician, or innovator, working together to achieve sustainability before time runs out. The game lasts for twenty rounds, each representing

Mörk Borg

Pelle Nilsson. Art by Johan Nohr. Free League Publishing and the Stockholm Kartell, 2021. 1–5 players plus a Game Master | Variable | Adult Mörk Borg is a Swedish horror tabletop roleplaying game set in a dying world whose end is prophesied with absolute certainty by two-headed Basilisks whose utterances are peddled among the desperate for

Happy Shoppers

Chloé Wake and Paul Wake (Frank and Alex Games). Self-published, 2024. Free to download. 3+ players | 20–40 minutes | Adult Happy Shoppers: A New and Most Disgusting Game for Consumers of All Ages is a free, print-and-play card game designed for the Fuck Capitalism Game Jam (2024), with a revised edition available to download from

Catan

Klaus Teuber. Catan GmbH, 1995. 3–4 Players | 60-120 Mins | Age 10+ Catan, designed by Klaus Teuber, is a multiplayer game in which players compete to create the dominant settlement on the fictional island of Catan. Players compete for space and resources, and build roads, towns and cities until the island has been effectively

Monopoly

Monopoly. Elizabeth J. Magie and Charles Darrow. Hasbro, 1935.  2-8 players | 60-180 mins | Age 8+ Monopoly is a game that sees players take the role of land owners who buy and develop land, growing their property portfolios and financially ruining their rivals in an often bitter battle of financial domination. Its rules are

Forbidden Island

Matt Leacock. Art by C. B. Canga. Gamewright, 2010.  2-4 players | 30 minutes | AGE 10+ Forbidden Island is a collaborative game during which players work together to collect four treasures from a fantasy island and escape before the island sinks under the water. Players take turns moving their pawns around the island, which

Bosk

Bosk is a competitive area-control game set in a US national park in which players plant trees so that their falling leaves will dominate particular areas of the parkland and score victory points. ‘Bosk’ is a Middle-English word for thicket or wooded area and its etymology traces back to proto-Germanic languages. As Wohlleben notes, the early Germanic words for tree offer a possible root for the word ‘book’ (2021: 111-112), suggesting a connection between nature and culture made apparent in this game and other recent games that are interested in forests and trees, of which several appear in this ludography. In Bosk, ‘natural’ seasons are translated into game rounds and gameplay takes place over the course of a year in the national park. The objective of the game is to score points in Summer and Winter via the careful placement of each player’s species of tree. In spring, players grow their trees tall, taking it in turn to place their trees along the trails. In summer, the value of each tree is added across each column and row, with the dominant species taking victory points. In Winter, the winds blow and leaves fall from the trees. The wind direction changes each round, demanding that players pay attention to the drifting leaves so that they can dominate a particular area of the forest, designated by coloured spaces representing different ecosystemic areas in the park (such as the river, the plains, etc.). 

Posthuman Saga

Gordon Calleja. Art by Edu Valls. Mighty Boards & Taverna Ludica Games, 2019. 1–4 players | 90–180 minutes | Age 14+ Game Review by Diana Dörfling Posthuman Saga is a post-apocalyptic adventure game where you take on the role of one of the last human survivors, sent out from the safety of the last human

Daybreak

Daybreak is a cooperativeCooperation This is a dummy entry about cooperation. board game that models technological, political and social responses to climate change. It was designed by Pandemic creator Matt Leacock and Matteo Menapace. Throughout the game, the Earth’s temperature begins to rise. Simultaneously, players must contend with crisis events, such as droughts, wildfires, rising