Kelp: Shark vs Octopus

Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses, set in a South African kelp forest. Hide and seek meets bluffing and manipulation. Deck builder meets dice bag builder. As players take on the roles of these iconic sea creatures, they

Mörk Borg

Pelle Nilsson. Art by Johan Nohr. Free League Publishing and the Stockholm Kartell, 2021. 1–5 players plus a Game Master | Variable | Adult Mörk Borg is a Swedish horror tabletop roleplaying game set in a dying world whose end is prophesied with absolute certainty by two-headed Basilisks whose utterances are peddled among the desperate for

Carbon City Zero

Carbon City Zero: World Edition is a collaborative deck-building game for 1-4 people (aged 8+), in which players develop a sustainable city by greening transport, transforming industries, getting citizens on board, and showing world leaders how it’s done. Each player starts with an identical deck, buying additional cards from a shared marketplace to create a

The Shivering Circle

Howard David Ingham. DriveThruRPG, 2018. 3–5 players including a Game Master | Variable | Adult The Shivering Circle is an independent tabletop roleplaying game by Howard David Ingham, available on a pay-what-you-want basis from DriveThruRPG. The game is set in and around the fictional Hoddesham Down, a composite of the British landscape’s half-remembered mythologies, with the

Keep Cool

With Keep Cool, each player takes a role within global climate politics. You have to put through economic interests – e.g., of the USA and its partners or of the Developing Countries – yet you must not forget the strong lobby groups in your country like the oil industry or environmental groups as they also decide

Happy Shoppers

Chloé Wake and Paul Wake (Frank and Alex Games). Self-published, 2024. Free to download. 3+ players | 20–40 minutes | Adult Happy Shoppers: A New and Most Disgusting Game for Consumers of All Ages is a free, print-and-play card game designed for the Fuck Capitalism Game Jam (2024), with a revised edition available to download from

The Miasma of Miswell Hill

TTRPG Scenario Chloé Germaine and James Louis Smith. The Gauntlet, 2022. Published in The Between Season 3. 3–5 players including a Game Master | 2–4 hours | Adult The Miasma of Miswell Hill is a scenario for The Between, Jason Cordova’s tabletop roleplaying game of Victorian monster-hunting published by the Gauntlet. In The Between, players

Catan

Klaus Teuber. Catan GmbH, 1995. 3–4 Players | 60-120 Mins | Age 10+ Catan, designed by Klaus Teuber, is a multiplayer game in which players compete to create the dominant settlement on the fictional island of Catan. Players compete for space and resources, and build roads, towns and cities until the island has been effectively

Renature

Michael Kiesling and Wolfgang Kramer. Art by Dennis Lohausen. Deep Print Games, 2020.  2-4 players | 45-60 minutes | Age 8+  Renature is a competitive board game where players plant trees in a national park to compete for points. There are various methods for collecting points: by planting trees which are an equal or larger

Wingspan

Elizabeth Hargrave. Art by Ana Maria Martinez Jaramillo, Natalia Rojas, Greg May, Beth Sobel. Stonemaier Games, 2019. 1-5 players |  40-70 mins | Age 10+ Wingspan is an engine builder game in which players are bird enthusiasts who compete to build the best bird sanctuary within four rounds. Each player has their own personal board

Scythe

Jamey Stegmaier. Art by Jakub Rozalski. Stonemaier Games, 2016. 1-5 Players | 115 Minutes | Age 14+ Jamie Stegmaier’s Scythe is an engine-building game in which players take control of nations struggling to survive in 1920s ‘Europa’, a place riven by unrest caused by the Great War. The city-state known simply as “The Factory”, whose

Rustling Leaves

Paolo Mori. Art by Elli Jäger. Kosmos, 2020.  2-6 Players | 20 minutes | Age 8+ Rustling Leaves is a roll-and-write game set in a forest habitat with varying rules as the seasons – spring, summer, autumn, and winter – change. Each player will get a sheet of paper upon which a grid represents the

Planet

Urtis Šulinskas. Art by Sabrina Miramon. Blue Orange, 2018.  2-4 players | 30- 45 minutes | Age 8+ Planet is a tactile game in which players build their own individual world by selecting vibrantly coloured tiles containing different biomes: ocean, desert, mountain ranges, forest and glaciers. Each player also has an individual objective card and

They are Hollows of Desolation

Gordie Murphy. Art by Gordie Murphy. Itch.io, 2021. 1–5 players plus a Game Master | 2 hours+ | Adult They Are Hollows of Desolation is an independent tabletop roleplaying game designed by Gordie Murphy using the d6 Trophy storytelling system developed by Jesse Ross for the Gauntlet. During Hollows, players invent and explore a collapsing

Power Failure

Tao-Tao Chen, Yen-Lin Chen, Yu-Xuan Su and An-Qi Zheng. Art by Sy Li, Masha Tace, Will Meadows and Sarah Lafser. Artana, 2021. 2-4 players | 45 minutes | Age 14+ Power Failure is a card and dexterity game where players try to collect city cards which account for points at the end of the game.

Parks

Henry Aubudon. Art by Fifty-Nine Parks Print Series. Keymaster Games, 2021.  1-5 players | 30-60 minutes | Age 10+ Parks is a resource management and travel board game where players take on the role of hikers trekking trails in North American national parks throughout four seasons of the year. The game’s objective is to score

Pandemic: Rising Tide

2-5 players | 45 minutes | Age 8+ Jeroen Doumen and Matt Leacock. Z-Man Games, 2017 Rising tide is a collaborative game where players must work together to build four hydraulic structures, to prevent the North Sea flooding low lying areas in the Netherlands. The game is based on true historical events reflecting the processes

Sleeping Gods

Ryan Laukat. Art by Ryan Laukat. Red Raven Games, 2021. 1–4 players | Multiple sessions | Age 14+ Sleeping Gods is a story game, a genre of large-format games combining eurogame resource management, combat mechanics, and roleplaying, in which players control a crew of characters who find themselves transported from a sea voyage to New

Ecosystem

Matt Simpson. Art by Lindsay Falsone. Genius Games, 2019. 2-6 Players | 15-20 minutes | Age 10+ Ecosystem is a card-drafting game in which players must place cards in a 5 x 4 grid to cultivate their own ecosystem. The objective is to score points by positioning certain cards next to each other: bees will

Sequoia

Sequoia. Chad DeShon. Art by Anca Gavril and Daniel Profiri. BoardGameTables.com, 2020. 2-5 Players | 10 minutes | Age 6+ Sequoia is a dice game in which the objective is to vie for dominance and score points by having the tallest (or second tallest) tree in each of the game’s eleven different forests. Each player

Monopoly

Monopoly. Elizabeth J. Magie and Charles Darrow. Hasbro, 1935.  2-8 players | 60-180 mins | Age 8+ Monopoly is a game that sees players take the role of land owners who buy and develop land, growing their property portfolios and financially ruining their rivals in an often bitter battle of financial domination. Its rules are

Forbidden Island

Matt Leacock. Art by C. B. Canga. Gamewright, 2010.  2-4 players | 30 minutes | AGE 10+ Forbidden Island is a collaborative game during which players work together to collect four treasures from a fantasy island and escape before the island sinks under the water. Players take turns moving their pawns around the island, which

Bosk

Bosk is a competitive area-control game set in a US national park in which players plant trees so that their falling leaves will dominate particular areas of the parkland and score victory points. ‘Bosk’ is a Middle-English word for thicket or wooded area and its etymology traces back to proto-Germanic languages. As Wohlleben notes, the early Germanic words for tree offer a possible root for the word ‘book’ (2021: 111-112), suggesting a connection between nature and culture made apparent in this game and other recent games that are interested in forests and trees, of which several appear in this ludography. In Bosk, ‘natural’ seasons are translated into game rounds and gameplay takes place over the course of a year in the national park. The objective of the game is to score points in Summer and Winter via the careful placement of each player’s species of tree. In spring, players grow their trees tall, taking it in turn to place their trees along the trails. In summer, the value of each tree is added across each column and row, with the dominant species taking victory points. In Winter, the winds blow and leaves fall from the trees. The wind direction changes each round, demanding that players pay attention to the drifting leaves so that they can dominate a particular area of the forest, designated by coloured spaces representing different ecosystemic areas in the park (such as the river, the plains, etc.).