Climate Cooldown

Climate Cooldown is a cooperativeCooperation This is a dummy entry about cooperation. educational board game designed for 2–4 players (though the game is scalable for larger groups in classrooms). Over the course of up to five rounds, players must coordinate their actions to slash global emissions, build green energy grids, and heal damaged ecosystems before

Post Growth Toolkit: The Game

Developed by the art and research collective Disnovation.org, Post Growth Toolkit: The Game is a tactical intervention into how we conceptualize the climate crisis. Most commercial environmental simulation games like SimCity or more recent ‘green-tech’ city builders operate within a neoliberal framework, challenging players to optimize resources, deploy eco-friendly upgrades, and manage carbon metrics, all

Future Energy

Future Energy, designed by Emanuele Ornella and published by Queen Games, is officially part of Queen Games’ Green Planet series, a line of games explicitly dedicated to themes of sustainability and ecological transformation. In most traditional resource-management games, players build factories on blank spaces or ‘extract’ resources from the in-game environment. Future Energy presents a

Beyond Blue

Developed by E-Line Media, the creators behind Never Alone in partnership with BBC Studios, Beyond Blue (2020) draws heavy inspiration from the footage and eco-philosophies of Blue Planet II. The game frames its environmental representation through a near-future narrative starring Mirai, a deep-sea biologist leading a small, high-tech research team. Beyond Blue presents a relationship

Earth Rising: 20 Years to Transform Our World 

Earth Rising: 20 Years to Transform Our World is a cooperativeCooperation This is a dummy entry about cooperation. board game for 1 to 6 players. Each player takes on a role such as activist, scientist, politician, or innovator, working together to achieve sustainability before time runs out. The game lasts for twenty rounds, each representing

Sustainability City (Minecraft Education)

The lesson pack “Sustainability City” for Minecraft Education frames sustainability as a process integrating elements like urban planning, consumer behavior, and responsible resource management. It does not fucs only on environmental protection, but on enhancing economic modes of production and quality of life by reducing waste and using renewable energy.The mod breaks down sustainability into

JNR’s Climate Balance (Civilization VI)

JNR’s Climate Balance frames the climate crisis as a high-stakes, delayed-impact catastrophe rather than the relatively quick and comparatively easily manageable gameplay cycle in the original Civilization VI: Gathering Storm expansion. It shifts the focus from immediate consequences to hitting later in the game but disproportionately harder, i.e. the window for prevention is wider, but

Power Failure

Tao-Tao Chen, Yen-Lin Chen, Yu-Xuan Su and An-Qi Zheng. Art by Sy Li, Masha Tace, Will Meadows and Sarah Lafser. Artana, 2021. 2-4 players | 45 minutes | Age 14+ Power Failure is a card and dexterity game where players try to collect city cards which account for points at the end of the game.

Daybreak

Daybreak is a cooperativeCooperation This is a dummy entry about cooperation. board game that models technological, political and social responses to climate change. It was designed by Pandemic creator Matt Leacock and Matteo Menapace. Throughout the game, the Earth’s temperature begins to rise. Simultaneously, players must contend with crisis events, such as droughts, wildfires, rising

Snowpiercer (Movie)

Snowpiercer is a 2013 post-apocalyptic movie by Bong Joon-ho based on the French graphic novel “Le Transperceneige” by Jacques Lob, Benjamin Legrand and Jean-Marc Rochette. The movie takes place in a fictional near future, in which Earth has completely frozen due to climate change and ecocide. All humankind left survives aboard a single train, the