Frostpunk 2 Frostpunk 2 is the sequel of the 2018 RTS (Real Time Strategy) game by 11 bit studios in which the player takes the role of a Overseer entitled to administrate a small community in a frozen post-apocalyptic Earth.
Seeing CO2 From an online summary: “Seeing CO2 is an open world game prototype by design studio Extraordinary Facility that explores how intangible data on carbon emissions might be presented in a more relatable and interactive way. In the online game, players can drive around in a little blue van and explore a landscape populated with increasingly
Planta Nubo According to the designer, quoted after Boardgamegeek, “In Planta Nubo players grow energy-rich flowers and plants in cloudy gardens – the treetops of the Arbors. Deliver them to bee-like airships which transport them to the biomass converters to be transformed into green energy. Sow woods on the freshly harvested soil. Energize helpful modules while your woods, your
Outbound Outbound is a crowdfunded game project by Dutch developer Square Glade Games about building one’s own home on wheels and living sustainably off-grid by crafting workstations, sourcing energy, upgrading, customizing, and automating processes. Image source: https://www.gematsu.com/2024/02/open-world-camper-van-exploration-game-outbound-announced-for-pc
The Deep Forest The Deep Forest is a free collaborative mapping RPG game that addresses several themes related to but often not directly associated with the climate crisis, in particular monstrosity, inhabiting non-human perspectives and postcolonial perspectives on human-nature relationships. The game’s website summarizes the premise as follows: “For a long time, our monstrous home was occupied by
Saltsea Chronicles Saltsea Chronicles is an adventure game set in a flooded, post-apocolyptic world. The player, controlling an ensemble cast of characters, must sail to islands and investigate the mystery behind their captain’s disappearance. The game combines a critical dystopia scenario with experimentation in sustainable game production. From Polygon: “Developer Die Gute Fabrik’s take on Earth’s current
When Rivers Were Trails When Rivers Were Trails is a 2D point-and-click adventure game in which Oregon Trail meets Where the Water Tastes Like Wine. An Anishinaabeg in the 1890’s is displaced from their traditional territory in Minnesota and heads west to California due to the impact of allotment acts on Indigenous communities, facing Indian Agents, meeting people from different nations, and hunting,
Never Alone Never Alone, or Kisima Inŋitchuŋa, is a game developed in collaboration with native people of Alaska, called the Iñupiat. The game is about a young Iñupiat girl and a fox, who are trying to find the source of a devastating blizzard that is threatening their world. Together they have to travel through the Arctic with
Dishonored 2 Dishonored 2 is the direct sequel of 2012 Arkane Studios’ awarded Dishonored. The story takes place a few years past the events of the first chapter, and lets the player take on the role of Empress Emily Kaldwin. Usurped of her throne by the Duke Luca Abele, she embarks on a journey through the southern
Dishonored Dishonored is an immersive-sim game set in a fictional world that recalls the Victorian Era imaginary. The player takes on the role of Corvo, the Royal Protector and master of spies that is accused of killing the Empress. To redeem his name and save the princess, Emily, he makes a deal with a mysterious demigod
A Plague Tale: Innoncence A Plague Tale: Innoncence is a narrative-driven adventure game in which the player follows the story of two brothers, Amicia de Rune and Hugo de Rune. Set in France during the Hundred Years War, the game depicts the horrors of war and epidemics, as the title suggests. One of the peculiar features of A Plague
Fate of the World Fate of the World not only fosters players' sense of empowerment by putting them in charge of Earth's future, but also supports Anthropogenic Global Climate Change education by founding the game upon actual climate prediction models.
ABZÛ In the game ABZÛ, the player takes on the role of a diver in a part of the ocean. Without any knowledge on himself, the environment, or the purpose of being there, it is up to the player to discover the secrets of the deep sea. During this adventure, the player will swim alongside all
Half-Earth Socialism Based on the book of Troy Vetesse and Drew Pendergrass, Half-Earth Socialism is a free videogame in which you are tasked with governing the world, reducing humanity greenhouse gas emissions, protecting biodiversity, and reducing the temperature to 1 degree above industrial levels at the year 2100. To reach that objective you’ll have different policy proposals
The Endless Forest The Endless Forest is a multiplayer online game PC by Tale of Tales, in which players represent deer in a peaceful forest without goals or the ability to chat. Pictograms above registered deer’s heads represent their names. Players communicate with one another through sounds and body language. From the wiki: “During ‘abiogenesis’, every deer runs
Meadow (computer game) From the wiki: “Meadow is Might and Delight’s latest release; a massively multiplayer online sandbox that allows players to interact as animals would. Described as a ‘forum in games’ clothing’, this online fable experience lets fans – old and new – come together and experience a peculiar world.” With its focus on nonverbal communication, the
Wolfspell In the tabletop role-playing game Wolfspell, players embody humans that have been transformed into wolves. During the campaign, they will balance their wolve and human personalities, embedded in two dices that are used during the game: the blood die, representing the human thought (which includes the will to take risks) and the wolf die, representing
As Far As The Eye As Far As The Eye is a resource-management roguelike in which the player guides a tribe of anthropomorphic animals of diverse shapes that need to travel to the center of the continent to avoid a flood The game is strongly impregnated on the cultural narratives and practices of the tribe. As the flood is a
Terraforming Mars Terraforming Mars is a board game from 1 to 5 players in which the players take the role of corporations whose role is to terraform and populate the planet Mars to make it suitable for human life. For that, they have to modify the temperature, oxygen and water levels present in the planet, but they
Surviving The Aftermath In Surviving The Aftermath, you manage a colony of refugees in a post-apocalyptic world where natural disasters, bandit attacks and radioactive pollution are constant threats. The resurgence of a modern industrial civilization in your colony is necessary to protect it against a potential future cataclysm. The game reproduces the logic of city builders of increasing
Collapsus. Energy Risk Conspiracy Collapsus is an online game-like transmedia production that engages users with realistic future scenarios (2012-2025) about anticipated energy crises and the necessity of transitioning from fossil fuels to alternative energy sources. It consists of three screens or panels contained on one web page. The main fictional storyline is presented in the center panel. In approximately 35 minutes of
Plant Girl From the Gamefound page: “Plant Girl Game is a tabletop roleplaying game about a family of plant children working together to prevent ecological disaster in their small town.” The designers describe the player’s role as follows: “You don’t have to be a girl, but you do have to be a plant. Your character’s gender is
Soulframe Soulframe is the spiritual successor to the live-service game Warframe, and was announced at Tennocon in July 2022. While Warframe already had anti-capitalist and -consumerist undertones, particularly in the form of the exploitation of natural resources in the Orb Vallis region of the game and the environmental damage this causes, the ecological sensibilities of Soulframe