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Green Mediography

The Edge of Water

BigMood’s indie adventure The Edge of Water avoids mechanics of environmental exploitation for gameplay systems built around stewardship, multi-species kinship, and ecological harmony. The game works most visibly by defamiliarizing...
Experiencing EcosystemsEcosystemsDefamiliarizationChild's PerspectiveMarine LifeEmpathizing With AnimalsRelaxationEmpathizing With EnvironmentCalmStewardshipAweCaringFlowAction-AdventureMore...

David Attenborough: A Life on Our Planet

“My Witness Statement and a Vision for the Future”. The British filmmaker and naturalist, David Attenborough, has devoted his career to educating people about nature and, more recently, the climate...
Ecological IdentityHuman-Nonhuman RelationsPollutionDefamiliarizationUtopiaEmpowermentHopeEmpathyInspirationMore...

Dungeon Meshi

The Netflix anime series Dungeon Meshi (Delicious in Dungeon) is unusual in that it constructs the dungeon, a common worldbuilding trope from role-playing games, as an ecosystem and as a...
Experiencing EcosystemsAllegorical FantasyDefamiliarizationHumor

Tree

Tree is a VR installation directed by Milica Zec and Winslow Porter that premiered at the Sundance Film Festival 2017 New Frontier Program, in which the theme was climate change....
Creating AwarenessClimate ActivismDefamiliarizationEmpathizing With Plants

Plant Girl

From the Gamefound page: “Plant Girl Game is a tabletop roleplaying game about a family of plant children working together to prevent ecological disaster in their small town.” The designers...
Challenge: Plant BlindnessDefamiliarizationChild's PerspectiveEnvironmental PersonaEmpathizing With PlantsFemale EmpowermentMore...

After Earth

After Earth depicts a future where it is no longer safe for humans to live on planet Earth. The movie shows a theme of animal retribution, and that the antropocene -the age of humans- has passed.
Dystopian FutureExperiencing EcosystemsEnvironmental LiteracyClimate ApocalypseAllegorical FantasyDefamiliarizationAnxietyFearing/Mourning ExtinctionEpic AdventureDisbeliefMore...

Timberborn

Timberborn is a beaver city-building game with a unique architecture system, wooden machinery, dams and water physics. By labelling the game an examples of "lumberpunk" (supported e.g. by the title), Timberborn taps into the current trend of differentiate -punk movements, communicating topicality and a larger world view than just one game.
Destabilizing AnthropocentrismAnthropomorphizing AnimalsCircular (Eco)NarrativesDefamiliarizationSeasonalityLumberpunkMore...

STRATEGIES is funded by the European Union under grant agreement No 101094373 and the UK Research and Innovation. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or UK Research and Innovation. Neither the European Union nor the granting authority can be held responsible for them..

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