Fate of the World not only fosters players' sense of empowerment by putting them in charge of Earth's future, but also supports Anthropogenic Global Climate Change education by founding the game upon actual climate prediction models.
“Build a sustainable colony in space.” The premise of Surviving Mars (2018) is simple, but the challenges presented in the game are not; the Red Planet is unforgiving and full of dangers. Your colonists are only safe in glass domes; both oxygen and water have to be gathered, refined and stored in metal structures; food
Petrichor is a strategy board game for 1-4 players. Named after the constructed Greek word describing the earthy smell after rainfall, Petrichor focuses on action selection and area influence mechanics. In Petrichor each player becomes a cloud and aims to let as many crops grow as possible. A player can use for different actions, which
Spiritfarer is a “cozy management game about death”, as the developer describes it. In Spiritfarer you play as Stella, accompanied by her cat Daffodil, she becomes the ferrymaster of the deceased and takes spirits onto their last journey. The player builds and expands their boat, helps their spirit friends on their last adventures, and cares
In Save the Earth, players can develop modern green projects and the game helps you to find out the right strategy to avoid climate change. There are five different scenario’s a player can choose from when playing the game: Save the Earth, Seaspiracy, Climate strike, Crying animals and World’s water crisis. When playing for the
The Legend of Zelda: Breath of the Wild is the latest original entry in the Zelda series of videogames, which started with The Legend of Zelda (1986) and has grown into an iconic franchise since. While most Zelda games feature environmental themes, such as eternal trees, sacred forests and easily disturbed wildlife, Breath of the
Up Up Hippo was a non-commercial mobile game and self-proclaimed “educational tool in a battle for clean and green Earth”. To play the game you need an empty plastic bottle; crushing it allows the player to control the protagonist of the game. The game was created by Deloitte Digital for PepsiCo Poland and, despite its relevant
World Rescue is a narrative, research-based video-game inspired by the Sustainable Development Goals of the United Nations. Through fast-paced gameplay set in Kenya, Norway, Brazil, India, and China, players meet and help five young heroes and help them solve global problems—such as displacement, disease, deforestation, drought, and pollution—at the community level.
WWF Panda Junior lets the player play as either Alex or Emma as they discover the African continent. The game is dedicated to a young audience from 6 to 9 years old. During their journey the players will meet lots of different animals, unfortunately tourists and hunters will try to stop the players from progressing.