Terraforming Mars is a board game from 1 to 5 players in which the players take the role of corporations whose role is to terraform and populate the planet Mars to make it suitable for human life. For that, they have to modify the temperature, oxygen and water levels present in the planet, but they
From the Gamefound page: “Plant Girl Game is a tabletop roleplaying game about a family of plant children working together to prevent ecological disaster in their small town.” The designers describe the player’s role as follows: “You don’t have to be a girl, but you do have to be a plant. Your character’s gender is
From the website: “Earth is an open-world engine builder for 1 to 5 players with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!
From the website: “ Medium complexity Euro-style strategy board game The first 100% realistic energy board game, based on data research and interviews with dozens of energy experts Designed by energy specialists and a professional Amsterdam based artist Connect regions to build a European power grid Invest in technology cards, trade and negotiate in energy
Board and card game publisher Jumbo created a new line of small games for young children explicitly labeled “eco-games”, which is emphasizes sustainable production techniques, for example by “transforming old shampoo bottles, old paper and discarded wrapping paper into brand new pre-school games”. The game have a characteristic look due to the reused paper/materials, which
Evolution: CLIMATE is a stand-alone game for 2 – 6 players in the Evolution product line of board games, sharing the core systems with the original title. From the website: “In Evolution: CLIMATE, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot
Petrichor is a strategy board game for 1-4 players. Named after the constructed Greek word describing the earthy smell after rainfall, Petrichor focuses on action selection and area influence mechanics. In Petrichor each player becomes a cloud and aims to let as many crops grow as possible. A player can use for different actions, which
Earth is our planet A that needs to be protected. Players need to contribute to saving the planet by braving natural catastrophes, political parties that compromise environmental health for economic goals, the extinction of species that destabilize the earth’s fragile ecosystem. The 105 different playing cards represent everyday objects and ideas related to sustainability. The
From the website: “It’s a race against time to fight climate change. You and your friends must work together to reduce global emissions before it’s too late! As you strategically deploy various climate solutions, you will be tested on your knowledge and your ability to prioritize. You will need to think critically about each solution
This version of Monopoly notably included renewable energy sources into its core gameplay. From the box description: The world’s number 1 game has gone global! Millions of people from all over the world voted for their greatest cities so now everyone, no matter where they live, can play the MONOPOLY game on a global scale.
Extinction: The Game of Ecology allows the player to control the migration and reproduction of his/her species in order to compete with other species. The hexagons displayed on the board represent different habitat area’s the player can use to foster the growth of their species. Both gene cards and cards that represent environmental changes can
Lure lets the players take the role of rival naturalists who aspire to gain recognition from the queen by luring the best animals from her royal gardens. The players have to use different traps and baits based on the locations and preferences of the animals. The player who has the most points when the queen
Xēko Mission: Madagascar gives the players the objective to create the strongest, most balanced environment. The players can link species with their starting hotspot card in order to battle other players in “Turf Wars” which can be battled out in order to gain “Eco-Points”. The player with the most Eco-Points wins the game. The game can
LOOP: Life of Ordinary People is an educational card game about Consumerism, Materialistic Lifestyle and Personal Happiness. The players are challenged to reach maximum happiness by balancing these 3 aspects. The players can work, buy and consume in order to gain and spend resources. The game can be played by 1 to 6 players.