From WIRED magazine: Skábma: Snowfall “tells the story of a Sámi reindeer herder reconnecting with the ancient ways of his people. […] At the start of Skábma: Snowfall, Áilu lives a blessed life. Under the watchful eye of his adoptive uncle, he tends to a herd of reindeer in a remote Arctic village, dreaming of
In the Heights centers on a variety of characters living in the neighborhood of Washington Heights, on the northern tip of Manhattan. At the center of the show is Usnavi, a bodega owner who looks after the aging Cuban lady next door, pines for the gorgeous girl working in the neighboring beauty salon and dreams
Our planet is flooded with single use plastics such as plastic bottles. Did you know that globally, we produce about 1 million plastic bottles every minute? What does that number even look like? This Studio Birthplace production – made with CG partners Method and Madness – makes the invisible story visible, so we can better
Margaret Atwood’s dystopian tale has re-entered the public more than three decades after its 1985 premiere, thanks to a praised Hulu series. The red dress and white hat have become recognisable in resistance movements all across the world as a result of recent legal crackdowns on reproductive freedoms. However, Atwood’s story contains more than just
This photo of the Breakwater dive site in Monterey, California, won the first prize in the World Press Photo competition 2021 in the category "Environment, Singles". It demonstrates interdiscursivity as a discursive strategy by combining the pollution of the oceans with the face mask as an iconic image of the Covid-19 pandemic.
Elysium tells the story of a future where the Earth has been driven to the brink of ruin, where the very wealthy have retreated to living on a man-made luxurious space station. The film touches upon multiple important issues such as health care, immigration, economic inequality, and environmental decay.
Delmas, M. A., & Kohli, A. (2020). Can apps make air pollution visible? Learning about health impacts through engagement with air quality information. Journal of business ethics, 161(2), 279-302. In this paper, the authors test how intrinsic and extrinsic motivations can enhance users’ engagement with air quality information and favor changes in protective behavior. They developed an
LOOP: Life of Ordinary People is an educational card game about Consumerism, Materialistic Lifestyle and Personal Happiness. The players are challenged to reach maximum happiness by balancing these 3 aspects. The players can work, buy and consume in order to gain and spend resources. The game can be played by 1 to 6 players.
Climate Crisis lets the players cooperatively, or competitively research technologies which can change the course of our climate crisis. The players have to manage the needs for energy producting whilst keeping the population nourished. During the play session the players face numerous environmental challenges. The game can be played by 1 to 6 players.