Terraforming Mars is a board game from 1 to 5 players in which the players take the role of corporations whose role is to terraform and populate the planet Mars to make it suitable for human life. For that, they have to modify the temperature, oxygen and water levels present in the planet, but they
Petrichor is a strategy board game for 1-4 players. Named after the constructed Greek word describing the earthy smell after rainfall, Petrichor focuses on action selection and area influence mechanics. In Petrichor each player becomes a cloud and aims to let as many crops grow as possible. A player can use for different actions, which
You are in a race to save the Ganga ecosystem from extinction and loss. The crops, trees, birds and animals depend on you to rescue them from pollution, pandemics and over population. It is a race to save the cities in the Indo-Gangetic Plains Ecosystem through which the mighty river Ganga flows. She is not
Extinction: The Game of Ecology allows the player to control the migration and reproduction of his/her species in order to compete with other species. The hexagons displayed on the board represent different habitat area’s the player can use to foster the growth of their species. Both gene cards and cards that represent environmental changes can
Lure lets the players take the role of rival naturalists who aspire to gain recognition from the queen by luring the best animals from her royal gardens. The players have to use different traps and baits based on the locations and preferences of the animals. The player who has the most points when the queen
Xēko Mission: Madagascar gives the players the objective to create the strongest, most balanced environment. The players can link species with their starting hotspot card in order to battle other players in “Turf Wars” which can be battled out in order to gain “Eco-Points”. The player with the most Eco-Points wins the game. The game can
LOOP: Life of Ordinary People is an educational card game about Consumerism, Materialistic Lifestyle and Personal Happiness. The players are challenged to reach maximum happiness by balancing these 3 aspects. The players can work, buy and consume in order to gain and spend resources. The game can be played by 1 to 6 players.
Climate Crisis lets the players cooperatively, or competitively research technologies which can change the course of our climate crisis. The players have to manage the needs for energy producting whilst keeping the population nourished. During the play session the players face numerous environmental challenges. The game can be played by 1 to 6 players.