In the tabletop role-playing game Wolfspell, players embody humans that have been transformed into wolves. During the campaign, they will balance their wolve and human personalities, embedded in two dices that are used during the game: the blood die, representing the human thought (which includes the will to take risks) and the wolf die, representing

As Far As The Eye

As Far As The Eye is a resource-management roguelike in which the player guides a tribe of anthropomorphic animals of diverse shapes that need to travel to the center of the continent to avoid a flood The game is strongly impregnated on the cultural narratives and practices of the tribe. As the flood is a