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Motif: Seasonality

As Far As The Eye

As Far As The Eye is a resource-management roguelike in which the player guides a tribe of anthropomorphic animals of diverse shapes that need to travel to the center of the continent to avoid a flood The game is strongly impregnated on the cultural narratives and practices of the tribe. As the flood is a
Digital GameAnimismAnthropomorphizing animalsbalancedEmpathy with non-human entitiesSeasonalityConnectionconsciousnessempathizing with environmentenvironmental awarenessPeacefulSpiritualitycomputergameSimulation game

Timberborn

Timberborn is a beaver city-building game with a unique architecture system, wooden machinery, dams and water physics. By labelling the game an examples of "lumberpunk" (supported e.g. by the title), Timberborn taps into the current trend of differentiate -punk movements, communicating topicality and a larger world view than just one game.
Digital GameGameAnthropomorphizing animalsCircular (Eco)NarrativesDefamiliarizationDestabilizing AnthropocentrismLumberpunkSeasonality

Created by the Green Media Studies initiative at Utrecht University.