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Motif: Balanced

As Far As The Eye

As Far As The Eye is a resource-management roguelike in which the player guides a tribe of anthropomorphic animals of diverse shapes that need to travel to the center of the continent to avoid a flood The game is strongly impregnated on the cultural narratives and practices of the tribe. As the flood is a
Digital GameAnimismAnthropomorphizing AnimalsBalancedEmpathy With Non-Human EntitiesSeasonalityConnectionConsciousnessEmpathizing With EnvironmentEnvironmental AwarenessPeacefulSpiritualitycomputergameSimulation game

Created by the Green Media Studies initiative at Utrecht University.