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Motif: Animism

As Far As The Eye

As Far As The Eye is a resource-management roguelike in which the player guides a tribe of anthropomorphic animals of diverse shapes that need to travel to the center of the continent to avoid a flood The game is strongly impregnated on the cultural narratives and practices of the tribe. As the flood is a
Digital GameAnimismAnthropomorphizing animalsbalancedEmpathy with non-human entitiesSeasonalityConnectionconsciousnessempathizing with environmentenvironmental awarenessPeacefulSpiritualitycomputergameSimulation game

My Neighbour Totoro

My Neighbour Totoro is a 1988 fantasy story aimed primarily at children.  Satsuki and Mei—a pair of young sisters—move to an old house in the countryside with their father Kusakabe as their mother recovers from an illness. The girls explore their new house and the surrounding forest, forming a secret friendship with a large forest
Animated MovieAnimismCrisis of Imaginationecological lifestyleEconarratives Beyond ConflictEmphasizing localitynatureCaring For FamilyEmpathizing with animalsEmpathizing with plantsSpiritualityStreaming platform

Forests of Pangaia

In this game, players represent a young spirit of the forest, sent out by the goddess Gaia to bring life to the world.
Analogue GameGameAnimismcircular structuresgrowth cycleEmpathizing with plantsEnvironmental SublimeMateriality/Tangibility

Created by the Green Media Studies initiative at Utrecht University.