Gaming as a driver for social behaviour change for sustainability

Sharma, Satyakam, and Kin Wai Michael Siu. “Gaming as a driver for social behaviour change for sustainability.” International Conference on Applied Human Factors and Ergonomics. Springer, Cham, 2017. Gamified Behaviour Change ‘Gamified Behaviour Change Programmes (GBCPs) are one example of such a social behaviour change intervention, making use of elements of game mechanics to engage the