After Earth depicts a future where it is no longer safe for humans to live on planet Earth. The movie shows a theme of animal retribution, and that the antropocene -the age of humans- has passed.
Our planet is flooded with single use plastics such as plastic bottles. Did you know that globally, we produce about 1 million plastic bottles every minute? What does that number even look like? This Studio Birthplace production – made with CG partners Method and Madness – makes the invisible story visible, so we can better
Elysium tells the story of a future where the Earth has been driven to the brink of ruin, where the very wealthy have retreated to living on a man-made luxurious space station. The film touches upon multiple important issues such as health care, immigration, economic inequality, and environmental decay.
Sharma, Satyakam, and Kin Wai Michael Siu. “Gaming as a driver for social behaviour change for sustainability.” International Conference on Applied Human Factors and Ergonomics. Springer, Cham, 2017. Gamified Behaviour Change ‘Gamified Behaviour Change Programmes (GBCPs) are one example of such a social behaviour change intervention, making use of elements of game mechanics to engage the