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Motif: Defamiliarization

In the context of media, defamiliarization is a technique where familiar media elements, such as narratives, visuals, or conventions, are presented in an unconventional or unexpected way. This approach disrupts the audience’s usual ways of processing media, encouraging them to reconsider and engage with familiar content from a new perspective. It can be seen in film, television, video games, or digital media through techniques like non-linear storytelling, unexpected plot twists, or unique visual styles, all aimed at prolonging the perceptive process and fostering deeper reflection.
https://www.dictionary.com/browse/defamiliarization

In the context of media, defamiliarization is a technique where familiar media elements, such as narratives, visuals, or conventions, are presented in an unconventional or unexpected way. This approach disrupts the audience’s usual ways of processing media, encouraging them to reconsider and engage with familiar content from a new perspective. It can be seen in film, television, video games, or digital media through techniques like non-linear storytelling, unexpected plot twists, or unique visual styles, all aimed at prolonging the perceptive process and fostering deeper reflection.
https://www.dictionary.com/browse/defamiliarization

Dungeon Meshi

The Netflix anime series Dungeon Meshi (Delicious in Dungeon) is unusual in that it constructs the dungeon, a common worldbuilding trope from role-playing games, as an ecosystem and as a metaphor for ecosystemic interactions.
Television SeriesAllegorical FantasyDefamiliarizationExperiencing EcosystemsHumor

Tree

Tree is a VR installation directed by Milica Zec and Winslow Porter that premiered at the Sundance Film Festival 2017 New Frontier Program, in which the theme was climate change. This virtual experience transforms participants into a rainforest tree. The experience begins with participants planting a real seed given to them by one of the Tree‘s
VRClimate ActivismCreating AwarenessDefamiliarizationEmpathizing With Plants

Plant Girl

From the Gamefound page: “Plant Girl Game is a tabletop roleplaying game about a family of plant children working together to prevent ecological disaster in their small town.” The designers describe the player’s role as follows: “You don’t have to be a girl, but you do have to be a plant. Your character’s gender is
Analogue GameGameChallenge: Plant BlindnessChild's PerspectiveDefamiliarizationEnvironmental PersonaEmpathizing With PlantsFemale Empowerment

After Earth

After Earth depicts a future where it is no longer safe for humans to live on planet Earth. The movie shows a theme of animal retribution, and that the antropocene -the age of humans- has passed.
MovieAllegorical FantasyClimate ApocalypseDefamiliarizationDystopian FutureEnvironmental LiteracyExperiencing EcosystemsAnxietyDisbeliefEpic AdventureFearing/Mourning Extinction

Timberborn

Timberborn is a beaver city-building game with a unique architecture system, wooden machinery, dams and water physics. By labelling the game an examples of "lumberpunk" (supported e.g. by the title), Timberborn taps into the current trend of differentiate -punk movements, communicating topicality and a larger world view than just one game.
Digital GameGameAnthropomorphizing AnimalsCircular (Eco)NarrativesDefamiliarizationDestabilizing AnthropocentrismLumberpunkSeasonality

STRATEGIES is funded by the European Union under grant agreement No 101094373 and the UK Research and Innovation. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or UK Research and Innovation. Neither the European Union nor the granting authority can be held responsible for them..

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