When Rivers Were Trails

When Rivers Were Trails is a 2D point-and-click adventure game in which Oregon Trail meets Where the Water Tastes Like Wine. An Anishinaabeg in the 1890’s is displaced from their traditional territory in Minnesota and heads west to California due to the impact of allotment acts on Indigenous communities, facing Indian Agents, meeting people from different nations, and hunting, fishing, and canoeing along the way as they balance their wellbeing.

The games was developed in collaboration with the Indian Land Tenure Foundation and Michigan State University’s Games for Entertainment and Learning Lab, with support from the San Manuel Band of Mission Indians and contributions from over thirty Indigenous writers, artists, and musicians.

Creative directing by Nichlas Emmons, creative directing, design, and user interface art by Elizabeth LaPensée, art by Weshoyot Alvitre, and music by Supaman and Michael Charette.