Resident Evil Village Resident Evil Village is a survival horror game, where the 'T-Virus' has resulted in a zombie plague. The game follows an eco-hero, while warning for viruses and bio-organic weapons.
GoEco! GoEco! is an app that uses gamification approaches to encourage users to adopt more sustaibable and low-impact mobility means.
Social Power Social Power is an app designed to reduce household electricity consumption through connecting to a household’s smart meter.
Gaming as a driver for social behaviour change for sustainability Gamified Behaviour Change ‘Gamified Behaviour Change Programmes (GBCPs) are one example of such a social behaviour change intervention, making use of elements of game mechanics to engage the participants in a common objective and stimulate them to adopt sustainable actions under the influence of the social game. Gaming plays a vital role in these programmes
Forest Forest is an app that helps promote productivity and gamifies the process of staying focused into tree growing.
Flora Flora offers an oppotunity to bring (extra) tangible green effects in real life with the perseverance of users.
For Good "For Good is the first app to measure your total ecological footprint and show exactly what you can do to live more sustainably."
Refresh & Go Green Refresh & Go Green is an app that inspires people to make simple changes towards a sustainable living.
JouleBug “JouleBug organizes sustainability tips into actions that you buzz in the app when you do them in real-life.”