Last War (Greenification Mechanic in Season 3)

Greenification is the core mechanic for revealing Desert Artifacts in Season 3 of the mobile strategy game Last War. It is possible to greenify map tiles starting from day 3 of week 1 as soon as a city gets captured; captured cities will be surrounded by green tiles and selecting any location adjacent to those

Sustainability City (Minecraft Education)

The lesson pack “Sustainability City” for Minecraft Education frames sustainability as a process integrating elements like urban planning, consumer behavior, and responsible resource management. It does not fucs only on environmental protection, but on enhancing economic modes of production and quality of life by reducing waste and using renewable energy.The mod breaks down sustainability into

JNR’s Climate Balance (Civilization VI)

JNR’s Climate Balance frames the climate crisis as a high-stakes, delayed-impact catastrophe rather than the relatively quick and comparatively easily manageable gameplay cycle in the original Civilization VI: Gathering Storm expansion. It shifts the focus from immediate consequences to hitting later in the game but disproportionately harder, i.e. the window for prevention is wider, but

Catan

Klaus Teuber. Catan GmbH, 1995. 3–4 Players | 60-120 Mins | Age 10+ Catan, designed by Klaus Teuber, is a multiplayer game in which players compete to create the dominant settlement on the fictional island of Catan. Players compete for space and resources, and build roads, towns and cities until the island has been effectively

Power Failure

Tao-Tao Chen, Yen-Lin Chen, Yu-Xuan Su and An-Qi Zheng. Art by Sy Li, Masha Tace, Will Meadows and Sarah Lafser. Artana, 2021. 2-4 players | 45 minutes | Age 14+ Power Failure is a card and dexterity game where players try to collect city cards which account for points at the end of the game.

Parks

Henry Aubudon. Art by Fifty-Nine Parks Print Series. Keymaster Games, 2021.  1-5 players | 30-60 minutes | Age 10+ Parks is a resource management and travel board game where players take on the role of hikers trekking trails in North American national parks throughout four seasons of the year. The game’s objective is to score

Pandemic: Rising Tide

2-5 players | 45 minutes | Age 8+ Jeroen Doumen and Matt Leacock. Z-Man Games, 2017 Rising tide is a collaborative game where players must work together to build four hydraulic structures, to prevent the North Sea flooding low lying areas in the Netherlands. The game is based on true historical events reflecting the processes

Sequoia

Sequoia. Chad DeShon. Art by Anca Gavril and Daniel Profiri. BoardGameTables.com, 2020. 2-5 Players | 10 minutes | Age 6+ Sequoia is a dice game in which the objective is to vie for dominance and score points by having the tallest (or second tallest) tree in each of the game’s eleven different forests. Each player

Forbidden Island

Matt Leacock. Art by C. B. Canga. Gamewright, 2010.  2-4 players | 30 minutes | AGE 10+ Forbidden Island is a collaborative game during which players work together to collect four treasures from a fantasy island and escape before the island sinks under the water. Players take turns moving their pawns around the island, which

Bosk

Bosk is a competitive area-control game set in a US national park in which players plant trees so that their falling leaves will dominate particular areas of the parkland and score victory points. ‘Bosk’ is a Middle-English word for thicket or wooded area and its etymology traces back to proto-Germanic languages. As Wohlleben notes, the early Germanic words for tree offer a possible root for the word ‘book’ (2021: 111-112), suggesting a connection between nature and culture made apparent in this game and other recent games that are interested in forests and trees, of which several appear in this ludography. In Bosk, ‘natural’ seasons are translated into game rounds and gameplay takes place over the course of a year in the national park. The objective of the game is to score points in Summer and Winter via the careful placement of each player’s species of tree. In spring, players grow their trees tall, taking it in turn to place their trees along the trails. In summer, the value of each tree is added across each column and row, with the dominant species taking victory points. In Winter, the winds blow and leaves fall from the trees. The wind direction changes each round, demanding that players pay attention to the drifting leaves so that they can dominate a particular area of the forest, designated by coloured spaces representing different ecosystemic areas in the park (such as the river, the plains, etc.). 

Catan – New Energies

Klaus Teuber & Benjamin Teuber. Catan Studio / KOSMOS, 2024. 3–4 players | 60–120 minutes | Age 12+ Catan – New Energies gives the world-famous Catan a new challenge. Instead of just building roads and settlements, it puts players in a situation where they must decide whether to rely on fossil fuels for quick advantages