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Bibliographical References

2020

Serious Game Design to Promote Energy Literacy Among Younger Children

2017

Exploring emerging design patterns in student-made climate change games

2017

Combining Coorperative Design Patterns to Improve Player Experience

2021

Game Design in Financial Literacy: Exploring Design Patterns for a Collaborative and Inclusive Serious Game from Different Perspectives

2014

Game Design Patterns for Collaborative Player Interactions

2013

Exploring design patterns for sustainable behaviour

2012

Motivational game design patterns of’ville games

2016

Sailing the Endless River of Games: The case for Historical Design Patterns.

2011

Perspectives from behavioral economics to analyzing game design patterns: loss aversion in social games

2019

Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game

2010

Cooperative game design patterns and their effect on players’ behaviours

2013

Once More With Feeling: Game Design Patterns for Learning in the Affective Domain

2001

A pattern approach to interaction design

2006

Games and Design Patterns

2019

Affective patterns in serious games

2025

Hacking Magic: Report on the Utrecht GameLab x MGC Franchise Hacking Workshop

2023

(Re)Making Games: A Showcase of MA Student Designs

2024

Playing with Reality: How Games Shape our World

2025

Curious Games: Game Making, Hacking and Jamming as Critical Practice

2023

Repairing Play: A Black Phenomenology

1776

An Inquiry into the Nature and Causes of the Wealth of Nations

2021

We the gamers: how games teach ethics and civics

2023

Fuck Capitalism Game Jam 2023

1975

Play and Intrinsic Rewards

2018

Game Jam as Feminist Methodology: The Affective Labors of Intervention in the Ludic Economy

2006

Phatic communication in computer games

1948

Cybernetics, or Control and Communication in the Animal and the Machine

2019

Cybernetics or Control and Communication in the Animal and the Machine

2018

Artificial intelligence: a very short introduction

2021

History of AI in Games 1 – The AI director of Left 4 Dead (2008)

2009

The AI Systems of Left 4 Dead. Presentation at Game Developers Conference, 2009.

2014

No Man’s Sky: A Vast Game Crafted by Algorithms

2005

Managing Complexity in the Halo 2 AI System

2025

Devs are more worried than ever that generative AI will lower the quality of games

2025

The Sustainable Games Standard

2025

Preliminary GHG Report

2025

Interview with Joost Raessens and Ben Abraham in the Dutch Games Monitor, 2024

2024

The Big Scary Number

2025

White Paper: Ecogame Design for Sustainability

2024

Public attitudes to data and AI: Tracker survey (Wave 4) report

2025

Understanding Public Attitudes to AI – Second Survey

2025

In a first, Google has released data on how much energy an AI prompt uses

2025

Our contribution to a global environmental standard for AI

2025

Global data centres face rising climate risks, XDI report warns Landmark analysis of nearly 9000 sites reveals escalating threat to digital infrastructure

2025

The rising costs of training frontier AI models

2024

How much does it cost to train frontier AI models?

2025

Within Bounds: Limiting AI’s environmental impact

2025

Life-Cycle Emissions of AI Hardware: A Cradle-To-Grave Approach and Generational Trends

2025

Designing sustainable AI: A deep dive into TPU efficiency and lifecycle emissions

2025

Developers still aren’t warming up to generative AI

2024

Reconciling the contrasting narratives on the environmental impact of large language models

2025

Hype, Sustainability, and the Price of the Bigger-is-Better Paradigm in AI

2025

A two-phase systematic literature review on the use of serious games for sustainable environmental education

2026

An Educational Virtual World System with Gamification Features and LLM Guided NPCs

2023

LARP: Language-Agent Role Play for Open-World Games

2022

Exploring the viability of Conversational AI for Non-Playable Characters: A comprehensive survey

2025

Enhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital Games

2023

Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues

2023

Serious games for environmental education

2025

Can AI Prompt Humans? Multimodal Agents Prompt Players? Game Actions and Show Consequences to Raise Sustainability Awareness

2020

Recalibrating global data center energy-use estimates

2024

Keywords and Charisma partner to let devs harness AI-powered storytelling platform

2023

Bringing Personality to Pixels, Inworld Levels Up Game Characters Using Generative AI

2025

Inworld Runtime: The first AI runtime for consumer applications

2020

How we scaled AI Dungeon 2 to support over 1,000,000 users

2019

The Creator of AI Dungeon 2 Shares GPT-2 Finetuning Advice

2021

2019: A.I. Dungeon

2021

How AI Dungeon’s Cloud Adventure Improved 3 Critical KPIs | CoreWeave

2009

Evolving multi-modal behavior in NPCs

2021

Intelligent NPCs with Unity’s ML agents toolkit

2024

Why the Gaming Industry Needs Responsible AI

2018

Situating methods in the magic of Big Data and AI

2024

The Role Of Generative AI In Video Game Development

2025

AI and the environment: How can gamers and developers mitigate the impact?

2024

What impact will AI have on video game development? | MIT Technology Review

2019

Communications and the capitalocene: Disputed ecologies, contested economies, competing futures

2023

The growing energy footprint of artificial intelligence

2024

Green Gaming: Sustainable Practices in Game Development

2024

AI In Oil and Gas Market By Type, By Function, By Application, And By Region, 2024-2032

2024

Towards Green AI: Current status and future research

2018

How AI can enable a Sustainable Future

2018

How to stop data centres from gobbling up the world’s electricity

2011

How Dirty is Your Data? A Look at the Energy Choices that Power Cloud Computing

2002

Ecology against capitalism

2024

The Global E-waste Monitor 2024

2019

AI and Climate Change: How they’re connected, and what we can do about it

2016

There is a blind spot in AI research

2019

Click Clean Virginia – Greenpeace

2020

Revisiting the Black Box Society by rethinking the political economy of big data

2017

Carbon Capitalism and Communication: Confronting Climate Crisis

2021

AI for Everyone?: Critical Perspectives

2019

Don’t let industry write the rules for AI

2018

Assessing ICT global emissions footprint: Trends to 2040 & recommendations

2023

‘It’s pillage’: thirsty Uruguayans decry Google’s plan to exploit water supply

Why AI tools and data centres are driving copper demand

2024

AI Is Taking Water From the Desert

Artificial intelligence technology behind ChatGPT was built in Iowa — with a lot of water | AP News

2021

The environmental footprint of data centers in the United States

2025

Making AI Less ‘Thirsty’

2017

How the Internet Kept Humming During 2 Hurricanes

2019

Tackling Climate Change with Machine Learning

2024

A utility promised to stop burning coal. Then Google and Meta came to town.

2024

AI computing is on pace to consume more energy than India, Arm predicts | Insights

2020

Recalibrating global data center energy-use estimates

AI is poised to drive 160% increase in data center power demand

2024

The Gigawatt Data Center Campus is Coming

2025

Bridging the Gap: Integrating Ethics and Environmental Sustainability in AI Research and Practice

2025

Fully Autonomous AI Agents Should Not be Developed

2025

More than Carbon: Cradle-to-Grave environmental impacts of GenAI training on the Nvidia A100 GPU

2025

Misinformation by Omission: The Need for More Environmental Transparency in AI

2022

Bugs in the Data: How ImageNet Misrepresents Biodiversity

2023

Into the LAIONs Den: Investigating Hate in Multimodal Datasets

2023

Energy and Carbon Considerations of Fine-Tuning BERT

2022

Measuring the Carbon Intensity of AI in Cloud Instances

2025

From Efficiency Gains to Rebound Effects: The Problem of Jevons’ Paradox in AI’s Polarized Environmental Debate

2019

Quantifying the Carbon Emissions of Machine Learning

2023

Counting Carbon: A Survey of Factors Influencing the Emissions of Machine Learning

2022

Estimating the Carbon Footprint of BLOOM, a 176B Parameter Language Model

2024

Power Hungry Processing: Watts Driving the Cost of AI Deployment?

2025

A comparative study of AI and human programming on environmental sustainability

2024

Flawed ‘LCA’ study on AI gives false impression about the state-of-the-art in environmental assessment

2024

The carbon emissions of writing and illustrating are lower for AI than for humans

2022

The Carbon Footprint of Machine Learning Training Will Plateau, Then Shrink

2021

On the Dangers of Stochastic Parrots: Can Language Models Be Too Big?

2019

Energy and Policy Considerations for Deep Learning in NLP

2025

Artificial intelligence: Supply chain constraints and energy implications

2025

Artificial intelligence and games

2025

The Netherlands Games Monitor 2024

2025

Games, Climate, and Generative AI. An Intersectional Exploration (Presented by the IGDA Climate Special Interest Group and IGDA AI Special Interest Group)

2025

The AI con: how to fight big tech’s hype and create the future we want

2025

Empire of AI: inside the reckless race for total domination

2025

Silicon empires: the fight for the future of AI

2022

Is AI good for the planet?

2024

Moral codes: designing alternatives to AI

2023

Minecraft as a Hybrid Boundary Object: Exploring Nature in Squares

2013

Climate Change Gaming on Board and Screen: A Review

2025

Zur Etablierung einer Spielwissenschaft: Potenziale, Perspektiven und institutionelle Anforderungen

2024

Imagining the Future: Game Hacking and Youth Climate Action

2025

Hacking Participation: Young People’s Climate Imaginaries and Board Games

Events. Bristol Digital Game Lab.

2024

Franchise Hacking – Magic: the Gathering

2007

Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning

2016

I want to make games

2005

Time Travels: Feminism, Nature, Power

2005

Time Travels: Feminism, Nature, Power

frankandalex

2004

Rules of Play: Game Design Fundamentals

2020

Animal Crossing: New Horizons

2019

Building blocks of tabletop game design: an encyclopedia of mechanisms

2018

The Living Planet Report

2002

I Have No Words and I Must Design: Towards a Critical Vocabulary for Games

2022

The Philosophy of Social Ecology: Essays on Dialectical Naturalism

1998

The Rise of the Network Society

1935

The Use and Abuse of Vegetational Concepts and Terms

1920

The classification of vegetation and the concept of development

2022

A Queer Touch of Fantasy Roleplay

2022

Component parts: Board games as architecture and performance

2007

Gamer theory

2015

Manifesto for a Ludic Century

2018

Using a Role-Play Simulation Game to Promote Systems Thinking

2022

Better Game Worlds by Design: The GAS Framework for Designing and Analyzing Games Based on Socio-Ecological Systems Thinking, Demonstrated on Nusfjord (2017)

2011

Genealogies of resilience: From systems ecology to the political economy of crisis adaptation

2011

The Rise of Systems Theory in Ecology

2010

The black swan: the impact of the highly improbable

2014

Grasshopper – Third Edition Games, Life and Utopia

1864

The Principles of Biology

2021

Against flow: video games and the flowing subject

1926

Holism and Evolution

2005

General systems theory: problems, perspectives, practice

2017

Panpsychism in the West. Revised Edition

2019

Fun, taste & games: an aesthetics of the idle, unproductive, and otherwise playful

2015

How the 21st century will be defined by games

2017

Advanced game design: a systems approach

2022

The future is degrowth: a guide to a world beyond capitalism

2017

The player’s power to change the game: ludic mutation

2008

The art of game design: a book of lenses

2025

Postdigital Science and Education and The Majority World

2019

Video games have always been queer

2020

“We Are Radical In Our Kindness”: The Political Socialisation, Motivations, Demands and Protest Actions of Young Environmental Activists in Britain

2024

Ecogames: Playful Perspectives on the Climate Crisis

1960

Ecological Potential and Analogue Circuits for the Ecosystem

2017

Humankind: solidarity with nonhuman people

2022

Playful Participatory Mapping: Co-creating Games to Foster Systems Thinking

2015

Capitalism in the web of life: ecology and the accumulation of capital

2024

Revenant ecologies: defying the violence of extinction and conservation

2022

Why I design cooperative games

2008

Thinking in systems: a primer

1972

The limits to growth: a report for the Club of Romes’s Project on the predicament of mankind

2010

Reality is broken: why games make us better and how they can change the world

1972

Gaia as seen through the atmosphere

1983

Gaia as Seen Through the Atmosphere

1978

The rise of systems theory: an ideological analysis

2004

Politics of nature: how to bring the sciences into democracy

2013

What is a complex system?

2001

Facets of systems science

1965

The General System as a Methodological Tool

2018

From science to art and back again: the pendulum of an anthropologist

2016

Homo Ludens: A Study of the Play-Element in Culture

2025

Cardboard ghosts: using physical games to model and critique systems

1996

Justice, nature, and the geography of difference

1985

Artificial intelligence: the very idea

2023

Palo Alto: a history of California, capitalism, and the world

2012

Cosmopolitan critters: companion species, SF, and staying with the trouble

1866

General morphology of organisms: general foundations of form-science, mechanically grounded by the descendance theory reformed by Charles Darwin

2004

The Nick of Time: Politics, Evolution and the Untimely

2024

The Effect of the Non-Human on the Generation of Narrative and Space in Digital Games.

2018

Accursed Play: The Economic Imaginary of Early Game Studies

2022

Material game studies: A Philosophy of Analogue Play

2022

Introduction: Material game studies

2022

The Magic Circle as Occult Technology

2004

Playing the code: Allegories of control in Civilization

2008

Game design workshop: a playcentric approach to creating innovative games

1971

World Dynamics

2025

Green Transition at Play. State of the Art. Report on the Environmental and Social Sustainability of Video and Board Game Industries

2009

Capitalist Realism: Is there no alternative?

2021

Postscript: Gaming While Empire Burns

2009

Games of empire: global capitalism and video games

2021

Extraction and Extractivisms

2011

Incomplete nature: how mind emerged from matter

2021

Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory

2011

How the ‘ecosystem’ myth has been used for sinister means

1984

The Art of computer game design: reflections of a master game designer

2010

New Materialisms: Ontology, Agency, and Politics

2020

Play like a feminist

2022

From extractivism to global extractivism: the evolution of an organizing concept

2018

Technic and magic: the reconstruction of reality

2015

The ecosystem—movements, connections, tensions and translations

2001

Man, Play, and Games

2006

The definition of play and the classification of games

2019

Indigenizing Philosophy through the Land: A Trickster Methodology for Decolonizing Environmental Ethics and Indigenous Futures

1956

On the Logic of General Behavioral Systems

2004

A picture is worth a thousand words: energy systems language and simulation

2017

Metagaming: playing, competing, spectating, cheating, trading, making, and breaking videogames

2016

Role Playing Materials

1968

General system theory: foundations, development, applications

2010

Vibrant matter: a political ecology of things

2021

The world computer: derivative conditions of racial capitalism

2011

Blog on All Watched over by Machines of Loving Grace

2001

Imperial ecology: environmental order in the British Empire, 1895-1945

2011

All Watched Over by Machines of Loving Grace

2008

Majority World: Challenging the West’s Rhetoric of Democracy

2010

Bodily Natures: Science, Environment and the Material Self

2019

Teaching systems thinking through game design

2013

Extractivism and Neo-Extractivism: Two Sides of the Same Curse

2025

EA Tried to Stop an ‘Anti-DEI Mod’ for The Sims 4—but More Keep Surfacing

2018

Modding as a strategy to (de-)legitimize representations of religion in the Civilization franchise

2021

Serious board games: modding existing games for collaborative ideation processes

2011

Players Unleashed!: Modding the Sims and the Culture of Gaming

2024

The ethical dilemma of modding digital games: A literature review of the creation and distribution of mods

2011

Modding the History of Science: Values at Play in Modder Discussions of Sid Meier’s CIVILIZATION

2014

Modding the Humanities: Experiments in Historic Narratives

2021

Ecomodding. Understanding and Communicating the Climate Crisis by Co-Creating Commercial Video Games

2022

Digital Games After Climate Change

2007

Gamer Theory

2020

Modding for Change: Promoting Empathy and Agency for Climate Systems

2018

Game Movement as Enactive Focalization

2016

Molecular Mario: The Becoming-Animal of Video Game Compositions

2020

Playing the Nonhuman: Alien Experiences in Alien vs. Predator

2025

How commercial video games engage with biodiversity and conservation: a systematic map of literature

2024

Video Games and Environmental Humanities: Playing to Save The World

2017

Ecomods: An Ecocritical Approach to Game Modification

2023

Playing farmer: At the intersections of neo-liberal capitalism and ecocriticism in Stardew Valley

2024

An Overview of Environmental Themes in the Video Game Industry

2025

Video Game Ecologies and Culture

2024

Frostpunk, the Apocalypse, and the “Enduring Temptation” of Ecofascism

2024

Thinking Ecologically with Battlefield 2042

2024

Thinking Ecologically with Battlefield 2042

2024

A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures

2022

The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement

2024

Gaming for Sustainable Futures: Exploring the Role of Environmental Empathy in Worldmaking Interactions

2024

Gamifying Climate & Crisis

2024

Playing in and with Ecological Crises: Ecocritical videogames between attitudes and performance effects

2016

Claws and Controllers: Werewolves and Lycanthropy in Digital Games

Navigating through the Tempest: Climate Change Simulations in Action Role-Playing Games

2025

Expanding the green gaming horizon: a conceptual analysis of and proposed guidelines for upscaling environmental game usage in climate education

2024

Apocalypse as Practice: Labour, Technology and Environment in Death Stranding

2020

Anecdotal Evidence: Ecocritique from Hollywood to the Mass Image

2025

Video Game Ecologies and Culture

2024

Beyond Barren Wastelands: The Greening of the Post-apocalypse in Video Games

2021

Confronting Ecological Monstrosity: Contemporary Video Game Monsters and the Climate Crisis

2022

Power Games: Towards the Rhetoric of Energy in Speculative Video Games: (artykuł w języku angielskim, abstrakt w językach angielskim i polskim)

2020

Horizons Already Here: Video Games and Landscape

2025

Video games as a portal to gardening and more: From a cosy game to studying landscape architecture

2024

(In)Hospitable Games: Playing God, the Minecraft Effect, and the Supraphylogenesis of SimEarth

2015

“Live in Your World, Play in Ours”: Video Games, Critical Play, and the Environmental Humanities

2025

Toward Realism: An Analysis of Coastal Environments in Open-World Video Games

2024

It’s Not Always About You: The Subject and Ecological Entanglement in Video Games

2024

How Game Ecology Drives Player Choices in Strategy Video Games: An Environmental Determinism Perspective

2024

Gaming for Ecological Activism: A Multidimensional Model for Networks Articulated Through Video Games

2023

Impact of Video Games, Gamification, and Game-Based Learning on Sustainability Education in Higher Education

2024

Negotiating Anthropocentrism and Ecologies in Cozy Games

2019

Game Jams: An Innovative Education Experience in Higher Education

2001

EcoGames–simulation games and sustainable development

2021

Ecomodding. Understanding and Communicating the Climate Crisis by Co-Creating Commercial Video Games

2024

Eco-Game Design Lessons for Climate Communication: Augmenting Players’ Environmentalism

2019

What influences an individual’s pro-environmental behavior? A literature review

2022

The influence of global crises on reshaping pro-environmental behavior, case study: the COVID-19 pandemic

2019

Environment-Specific vs. General Knowledge and Their Role in Pro-environmental Behavior

2021

Psychological Barriers to Pro-Environmental Behaviour Change: A Review of Meat Consumption Behaviours

2023

Psychological barriers moderate the attitude-behavior gap for climate change

2024

Distinguishing between Low- and High-Cost Pro-Environmental Behavior: Empirical Evidence from Two Complementary Studies

2020

Reducing, and bridging, the psychological distance of climate change

2022

Gamification of cooperation: A framework, literature review and future research agenda

2017

Reducing meat consumption in developed and transition countries to counter climate change and biodiversity loss: a review of influence factors

2025

Intergenerational tabletop game design for exploring the climate emergency: insights from an undergraduate field course

2022

The i-Frame and the s-Frame: How Focusing on the Individual-Level Solutions Has Led Behavioral Public Policy Astray

2019

Developing science tabletop games: ‘Catan’® and global warming

2021

Ten simple rules for designing analogue science games

2017

Teaching sustainability to a broad audience through an entertainment game – The effect of Catan: Oil Springs

2024

Video games and environmental humanities: playing to save the world

2023

Conventions

2022

Designing a Board Game about the United Nations’ Sustainable Development Goals

2014

Playing with sustainability: Using video games to simulate futures of scarcity

2024

The Sun Is in Your Hand(held): Mediating solar imaginaries and technological ambivalence

2019

Ecoplay: The rhetorics of games about nature

2021

The Board Game Pandemic: Cooperative Sociotechnical Imaginaries Obscuring Power Relations

2016

Teaching Psychology for Sustainability: The Why and How

2019

Can climate change games boost public understanding?

2015

Modding board games into serious games: The case of Climate Policy

2024

Game Jams and ‘Heavy’ Topics: Navigating anxiety through game creation

2015

Climate change games as tools for education and engagement

2012

Human behavior and sustainability

2021

Nudge: the final edition

2020

Videogames for Future: How digital games can sensitize for climate change and promote sustainability

2009

Conservation psychology: understanding and promoting human care for nature

2022

Gamification for behavior change: A scientometric review

2014

Personal and social factors that influence pro-environmental concern and behaviour: A review

2008

The Cognitive Benefits of Interacting With Nature

2021

Psychology for Sustainability

2008

Last child in the woods: saving our children from nature-deficit disorder

2015

Mapping learning and game mechanics for serious games analysis

2022

Fostering communication and collaboration through regenerative design games

2017

Using games to raise awareness: How to co-design serious mini-games?

2015

A Model of Climate Policy Using Board Game Mechanics

2019

Participatory game prototyping – balancing domain content and playability in a serious game design for the energy transition

2025

An augmented reality board game to work ocean literacy dimensions

2007

Autonomous Agency and Social Psychology

2007

Autonomous Agency and Social Psychology

2019

An introduction to cognitive dissonance theory and an overview of current perspectives on the theory.

2006

Influence: The Psychology of Persuasion

2015

The Motivational Force of Descriptive Norms: For Whom and When Are Descriptive Norms Most Predictive of Behavior?

2019

An Introduction to Cognitive Dissonance Theory and an Overview of Current Perspectives on the Theory

2006

Influence: The Psychology of Persuasion

2015

The Motivational Force of Descriptive Norms

2022

Better Game Worlds by Design: The GAS Framework for Designing and Analyzing Games Based on Socio-Ecological Systems Thinking, Demonstrated on Nusfjord (2017)

2021

Aggregate Monsters: Ecologies Challenging Encounters | Analog Game Studies

2022

Tabletop RPGs as Environmental Texts

2022

Depicting the Human Relationship to Nature and Culture: Transactionality and the Homo Economicus | Analog Game Studies

2024

From Consumers to Creators: Bridging Game Play and Playful Game Design for Impactful Civic Education | Analog Game Studies

2023

Climate Larps: Environmental Design in Nordic Larp | Analog Game Studies

2025

Tabletop Eco-Weird: Gameplay Experience and Ecological Ethics

2025

Staying with the Weird: Apophatic Wonder and Cosmographic Exploration in Eco-Weird Games

2021

Gamification to prevent climate change: a review of games and apps for sustainability

2020

A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019

2021

Learning through Play: A Serious Game as a Tool to Support Circular Economy Education and Business Model Innovation

2020

Green Economy Game: A Modular Approach for Sustainable Development Education

2000

Learning Sustainable Development with a New Simulation Game

2016

The art of Gamification; Teaching Sustainability and System Thinking by Pervasive Game Development

2021

Using a Board Game to Teach about Sustainable Development

2021

Modding modern board games for e-learning: a collaborative planning exercise about deindustrialization

2020

Board game design: an educational tool for understanding environmental issues

2020

Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication

2023

Nature Games in a time of Climate Crisis

2023

Dark Forests and Doomed Adventurers: an ecocritical reading of horror roleplaying games

2018

Social Affordances at Play: Game Design Toward Socio-Technical Innovation

2025

Understanding Green Gaming: A Systematic Review of Environmental Awareness and Terminology in Video Game Research

2022

Digital games after climate change

2024

Ecogames: Playful Perspectives on the Climate Crisis

2013

From Critique to Mobilization: The Yes Men and the Utopian Politics of Satirical Fake News.

2000

What is an Ecological Identity?

1996

Ecological Identity: Becoming a Reflective Environmentalist

2019

Collapsus, or How To Make Players Become Ecological Citizens

2021

Mouldy Matriarchs and Dangerous Daughters : An Ecofeminist Look at Resident Evil Antagonists

2021

The Educational Value of Virtual Ecologies in Red Dead Redemption 2

2009

Introduction: Ecopoetics and the Eco-Narrative

2014

Green Planets: Ecology and Science Fiction

2018

ARMA 3 and Implications for Games and Persuasion

2015

Never Alone (Kisima Inŋitchuŋa) : Possibilities for participatory game design

2019

Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem

1994

CAPTAIN PLANET AND THE PLANETEERS:

2024

Ecogames. An Introduction

2020

An Analysis of Survival Games in Terms of Biopolitics: Frostpunk

2022

College Student’s Perceptions of Online Learning during the Pandemic, and Frostpunk, the Apocalypse, and the “Enduring Temptation” of Ecofascism

2024

Thinking Ecologically with Battlefield 2042

2010

No Impact Man

1854

Walden; or, Life in the Woods

2013

Agonistics. Thinking the World Politically

2016

Anthropocene or Capitalocene?

2020

A Life on Our Planet

2014

It Is a Pokémon World’: The Pokémon Franchise and the Environment

2022

The Use of Metaphors as Social Criticism in Billie Eilish O’Connell and Finneas O’Connell’s All the Good Girls Go to Hell and The Bad Guy

2023

Mutate or Die: Neo-Lamarckian Ecogames and Responsible Evolution

2022

Indie City-Building Games Finally Reckon With Climate Change

2021

Ecomodding. Understanding and Communicating the Climate Crisis by Co-Creating Commercial Video Games

2011

Getting geography into the media: understanding the dynamics of academic-media collaboration

2020

The Silent Killer: Consequences of Climate Change and How to Survive Past the Year 2050

2014

“And No Birds Sing”: Discourses of Environmental Apocalypse in The Birds and Night of the Living Dead

2021

Using Animal Retribution Fiction for the Promotion of Environmental Awareness: the Case for a Reinterpretation of Daphne Du Maurier’s “The Birds”

2013

Princess Mononoke and beyond: New nature narratives for children

2011

‘Movements that are Drawn’: A History of Environmental Animation from The Lorax to FernGully to Avatar

2020

Beyond the World’s End: Arts of Living at the Crossing

2012

Environmentalism and the “Ecological Indian” in Avatar: A Visual Analysis

2019

The Environment at Play: Confronting Nature in The Elder Scrolls V: Skyrim and the “Frostfall” Ecomod

2017

Ecomods: an ecocritical approach to game modification

2005

Anime: from Akira to Howl’s Moving Castle

2020

“Get them off this habitat”: Elysium (2013) as antithesis of globalization

2019

From Utopia to Dystopia: Visions of the Future in Literature and Cinema

2018

Climate Apartheid and Environmental Refugees

2007

Consumption and Naturalism in Animal Crossing: Animal Crossing’s Strange, Unresolved Conflict

2020

An Abundance of Fruit Trees: A Garbology of the Artifacts in Animal Crossing: New Leaf

2021

Could Nintendo’s Animal Crossing be a tool for conservation messaging?

2018

The Killability of Fish in The Sims 3: Pets and Stardew Valley

2015

Only Yesterday: Ecological and Psychological Recovery

2014

Buster Keaton’s Climate Change

2021

Arboreal Agency? On the Possibility of Terrestrial Games

2020

Regenerative Play and the Experience of the Sublime: Breath of the Wild

2019

Labour, mining, dispossession: on the performance of earth and the necropolitics of digital culture

2018

Who Made Your Phone? Compassion and the Voice of the Oppressed in Phone Story and Burn the Boards

2014

Fifty Years of Science Fiction Television: Themes of Governance and Bureaucracy in Star Trek and Doctor Who

2012

Harnassing time travel narratives for environmental sustainability eduction

2013

Who’s the Devil? Species Exctinction and Environmentalist Thought in Star Trek

2017

Star Trek: The Human Frontier

2021

Corporate Governance Gaming: The Power of Retail Investors

2021

A Typology of Digital Games Focusing on Potential Contributions to Communicating United Nations Sustainable Development Goals

2020

The Need for Action: Understanding the Environmental Warnings in Princess Mononoke and Oryx and Crake

2012

Animating child activism: Environmentalism and class politics in Ghibli’s Princess Mononoke (1997) and Fox’s Fern Gully (1992)

2014

Ecocomposition: writing ecologies in digital games

2016

The Journey to Nature: The Last of Us as Critical Dystopia

2018

What Is an Ecological Game? Examining Gaming’s Ecological Dynamics and Metaphors through the Survival-Crafting Genre

2020

Can apps make air pollution visible?

2016

Self-Fashioning in Action: Zelda’s Breath of the Wild Vegan Run

2018

How do marine and coastal citizen science experiences foster environmental engagement?

2015

Commercial Orientation in Grassroots Social Innovation: Insights From the Sharing Economy

2018

Bad Environmentalism: Irony and Irreverence in the Ecological Age

2023

Posthumanism in Outer Wilds

2017

Gaming as a driver for social behaviour change for sustainability

2019

Eco-Apps and Environmental Public Participation

2021

Showing They Care (Or Don’t): Affective Publics and Ambivalent Climate Activism on TikTok

2021

Slow Ecocinema, the Forest, and the Eerie in Experimental Film and VR (360-Degree) Nature Videos

2018

Slow Media

2015

Fantastic futures? Cli-fi, climate justice, and queer futurity

2015

Creating an Eco-Identity via Community Gardening Activities

2019

From Treetops to Tabletops: A Preliminary Investigation of How Plants Are Represented in Popular Modern Board Games

2018

Interactive Media for Sustainability – Imagination

2013

Environmental literacy, ecological literacy, ecoliteracy: What do we mean and how did we get here?

2021

Animal Mayhem Games and Nonhuman-Oriented Thinking

2016

The Environmental Sublime and Ecological Melancholy

2016

Gaming conservation: Nature 2.0 confronts nature-deficit disorder

1996

Bambi and the hunting ethos

2016

Green Media and Popular Culture

STRATEGIES is funded by the European Union under grant agreement No 101094373 and the UK Research and Innovation. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or UK Research and Innovation. Neither the European Union nor the granting authority can be held responsible for them..

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