2020
References
2022
College student’s perceptions of online learning during the pandemic, and Frostpunk, the apocalypse, and the “enduring temptation” of ecofascism
2024
Thinking Ecologically with Battlefield 2042
2010
No Impact Man
1854
Walden; or, Life in the Woods
2013
Agonistics. Thinking the World Politically
2016
Anthropocene or Capitalocene?
2020
A Life on Our Planet
2014
It Is a Pokémon World’: The Pokémon Franchise and the Environment
2022
The Use of Metaphors as Social Criticism in Billie Eilish O’Connell and Finneas O’Connell’s All the Good Girls Go to Hell and The Bad Guy
2023
Mutate or Die: Neo-Lamarckian Ecogames and Responsible Evolution
2022
Indie City-Building Games Finally Reckon With Climate Change
2021
Ecomodding. Understanding and Communicating the Climate Crisis by Co-Creating Commercial Video Games
2011
Getting geography into the media: understanding the dynamics of academic-media collaboration
2020
The Silent Killer: Consequences of Climate Change and How to Survive Past the Year 2050
2014
“And No Birds Sing”: Discourses of Environmental Apocalypse in The Birds and Night of the Living Dead
2021
Using Animal Retribution Fiction for the Promotion of Environmental Awareness: the Case for a Reinterpretation of Daphne Du Maurier’s “The Birds”
2013
Princess Mononoke and beyond: New nature narratives for children
2011
‘Movements that are drawn’: A history of environmental animation from The Lorax to FernGully to Avatar
2020
Beyond the World’s End: Arts of Living at the Crossing
Environmentalism and the “Ecological Indian” in Avatar: A Visual Analysis
2019
The Environment at Play: Confronting Nature in The Elder Scrolls V: Skyrim and the “Frostfall” Ecomod
2017
Ecomods: an ecocritical approach to game modification
2005
Anime: from Akira to Howl’s Moving Castle
2020
“Get them off this habitat”: Elysium (2013) as antithesis of globalization
2019
From Utopia to Dystopia: Visions of the Future in Literature and Cinema
2018
Climate Apartheid and Environmental Refugees
2007
Consumption and Naturalism in Animal Crossing: Animal Crossing’s Strange, Unresolved Conflict
2020
An Abundance of Fruit Trees: A Garbology of the Artifacts in Animal Crossing: New Leaf
2021
Could Nintendo’s Animal Crossing be a tool for conservation messaging?
2018
The Killability of Fish in The Sims 3: Pets and Stardew Valley
2015
Only Yesterday: Ecological and Psychological Recovery
2014
Buster Keaton’s Climate Change
2021
Arboreal Agency? On the Possibility of Terrestrial Games
2020
Regenerative Play and the Experience of the Sublime: Breath of the Wild
2019
Labour, mining, dispossession: on the performance of earth and the necropolitics of digital culture
2018
Who Made Your Phone? Compassion and the Voice of the Oppressed in Phone Story and Burn the Boards
2014
Fifty Years of Science Fiction Television: Themes of Governance and Bureaucracy in Star Trek and Doctor Who
2012
Harnassing time travel narratives for environmental sustainability eduction
2013
Who’s the Devil? Species Exctinction and Environmentalist Thought in Star Trek
2017
Star Trek: The Human Frontier
2021
Corporate Governance Gaming: The Power of Retail Investors
2021
A Typology of Digital Games Focusing on Potential Contributions to Communicating United Nations Sustainable Development Goals
2020
The Need for Action: Understanding the Environmental Warnings in Princess Mononoke and Oryx and Crake
2012
Animating child activism: Environmentalism and class politics in Ghibli’s Princess Mononoke (1997) and Fox’s Fern Gully (1992)
2014
Ecocomposition: writing ecologies in digital games
2016
The Journey to Nature: The Last of Us as Critical Dystopia
2018
What Is an Ecological Game? Examining Gaming’s Ecological Dynamics and Metaphors through the Survival-Crafting Genre
2020
Can apps make air pollution visible?
2016
Self-Fashioning in Action: Zelda’s Breath of the Wild Vegan Run
How do marine and coastal citizen science experiences foster environmental engagement?
Commercial Orientation in Grassroots Social Innovation: Insights From the Sharing Economy
Bad Environmentalism
Posthumanism in Outer Wilds
Gaming as a driver for social behaviour change for sustainability
Eco-Apps and Environmental Public Participation
2021
Showing They Care (Or Don’t): Affective Publics and Ambivalent Climate Activism on TikTok
Slow Ecocinema, the Forest, and the Eerie in Experimental Film and VR (360-Degree) Nature Videos
Slow Media
Fantastic futures? Cli-fi, climate justice, and queer futurity
2015
Creating an Eco-Identity via Community Gardening Activities
2019