2020
Bibliographical References
2017
Exploring emerging design patterns in student-made climate change games
2017
Combining Coorperative Design Patterns to Improve Player Experience
2021
Game Design in Financial Literacy: Exploring Design Patterns for a Collaborative and Inclusive Serious Game from Different Perspectives
2014
Game Design Patterns for Collaborative Player Interactions
2013
Exploring design patterns for sustainable behaviour
2012
Motivational game design patterns of’ville games
2016
Sailing the Endless River of Games: The case for Historical Design Patterns.
2011
Perspectives from behavioral economics to analyzing game design patterns: loss aversion in social games
2019
Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game
2010
Cooperative game design patterns and their effect on players’ behaviours
2013
Once More With Feeling: Game Design Patterns for Learning in the Affective Domain
2001
A pattern approach to interaction design
2006
Games and Design Patterns
2019
Affective patterns in serious games
2025
Hacking Magic: Report on the Utrecht GameLab x MGC Franchise Hacking Workshop
2023
(Re)Making Games: A Showcase of MA Student Designs
2024
Playing with Reality: How Games Shape our World
2025
Curious Games: Game Making, Hacking and Jamming as Critical Practice
2023
Repairing Play: A Black Phenomenology
1776
An Inquiry into the Nature and Causes of the Wealth of Nations
2021
We the gamers: how games teach ethics and civics
2023
Fuck Capitalism Game Jam 2023
1975
Play and Intrinsic Rewards
2018
Game Jam as Feminist Methodology: The Affective Labors of Intervention in the Ludic Economy
2006
Phatic communication in computer games
1948
Cybernetics, or Control and Communication in the Animal and the Machine
2019
Cybernetics or Control and Communication in the Animal and the Machine
2018
Artificial intelligence: a very short introduction
2021
History of AI in Games 1 – The AI director of Left 4 Dead (2008)
2009
The AI Systems of Left 4 Dead. Presentation at Game Developers Conference, 2009.
2014
No Man’s Sky: A Vast Game Crafted by Algorithms
2005
Managing Complexity in the Halo 2 AI System
2025
Devs are more worried than ever that generative AI will lower the quality of games
2025
The Sustainable Games Standard
2025
Preliminary GHG Report
2025
Interview with Joost Raessens and Ben Abraham in the Dutch Games Monitor, 2024
2024
The Big Scary Number
2025
White Paper: Ecogame Design for Sustainability
2024
Public attitudes to data and AI: Tracker survey (Wave 4) report
2025
Understanding Public Attitudes to AI – Second Survey
2025
In a first, Google has released data on how much energy an AI prompt uses
2025
Our contribution to a global environmental standard for AI
2025
Global data centres face rising climate risks, XDI report warns Landmark analysis of nearly 9000 sites reveals escalating threat to digital infrastructure
2025
The rising costs of training frontier AI models
2024
How much does it cost to train frontier AI models?
2025
Within Bounds: Limiting AI’s environmental impact
2025
Life-Cycle Emissions of AI Hardware: A Cradle-To-Grave Approach and Generational Trends
2025
Designing sustainable AI: A deep dive into TPU efficiency and lifecycle emissions
2025
Developers still aren’t warming up to generative AI
2024
Reconciling the contrasting narratives on the environmental impact of large language models
2025
Hype, Sustainability, and the Price of the Bigger-is-Better Paradigm in AI
2025
A two-phase systematic literature review on the use of serious games for sustainable environmental education
2026
An Educational Virtual World System with Gamification Features and LLM Guided NPCs
2023
LARP: Language-Agent Role Play for Open-World Games
2022
Exploring the viability of Conversational AI for Non-Playable Characters: A comprehensive survey
2025
Enhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital Games
2023
Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues
2023
Serious games for environmental education
2025
Can AI Prompt Humans? Multimodal Agents Prompt Players? Game Actions and Show Consequences to Raise Sustainability Awareness
2020
Recalibrating global data center energy-use estimates
2024
Keywords and Charisma partner to let devs harness AI-powered storytelling platform
2023
Bringing Personality to Pixels, Inworld Levels Up Game Characters Using Generative AI
2025
Inworld Runtime: The first AI runtime for consumer applications
2020
How we scaled AI Dungeon 2 to support over 1,000,000 users
2019
The Creator of AI Dungeon 2 Shares GPT-2 Finetuning Advice
2021
2019: A.I. Dungeon
2021
How AI Dungeon’s Cloud Adventure Improved 3 Critical KPIs | CoreWeave
2009
Evolving multi-modal behavior in NPCs
2021
Intelligent NPCs with Unity’s ML agents toolkit
2024
Why the Gaming Industry Needs Responsible AI
2018
Situating methods in the magic of Big Data and AI
2024
The Role Of Generative AI In Video Game Development
2025
AI and the environment: How can gamers and developers mitigate the impact?
2024
What impact will AI have on video game development? | MIT Technology Review
2019
Communications and the capitalocene: Disputed ecologies, contested economies, competing futures
2023
The growing energy footprint of artificial intelligence
2024
Green Gaming: Sustainable Practices in Game Development
2024
AI In Oil and Gas Market By Type, By Function, By Application, And By Region, 2024-2032
2024
Towards Green AI: Current status and future research
2018
How AI can enable a Sustainable Future
2018
How to stop data centres from gobbling up the world’s electricity
2011
How Dirty is Your Data? A Look at the Energy Choices that Power Cloud Computing
2002
Ecology against capitalism
2024
The Global E-waste Monitor 2024
2019
AI and Climate Change: How they’re connected, and what we can do about it
2016
There is a blind spot in AI research
2019
Click Clean Virginia – Greenpeace
2020
Revisiting the Black Box Society by rethinking the political economy of big data
2017
Carbon Capitalism and Communication: Confronting Climate Crisis
2021
AI for Everyone?: Critical Perspectives
2019
Don’t let industry write the rules for AI
2018
Assessing ICT global emissions footprint: Trends to 2040 & recommendations
2023
‘It’s pillage’: thirsty Uruguayans decry Google’s plan to exploit water supply
Why AI tools and data centres are driving copper demand
2024
AI Is Taking Water From the Desert
Artificial intelligence technology behind ChatGPT was built in Iowa — with a lot of water | AP News
2021
The environmental footprint of data centers in the United States
2025
Making AI Less ‘Thirsty’
2017
How the Internet Kept Humming During 2 Hurricanes
2019
Tackling Climate Change with Machine Learning
2024
A utility promised to stop burning coal. Then Google and Meta came to town.
2024
AI computing is on pace to consume more energy than India, Arm predicts | Insights
2020
Recalibrating global data center energy-use estimates
AI is poised to drive 160% increase in data center power demand
2024
The Gigawatt Data Center Campus is Coming
2025
Bridging the Gap: Integrating Ethics and Environmental Sustainability in AI Research and Practice
2025
Fully Autonomous AI Agents Should Not be Developed
2025
More than Carbon: Cradle-to-Grave environmental impacts of GenAI training on the Nvidia A100 GPU
2025
Misinformation by Omission: The Need for More Environmental Transparency in AI
2022
Bugs in the Data: How ImageNet Misrepresents Biodiversity
2023
Into the LAIONs Den: Investigating Hate in Multimodal Datasets
2023
Energy and Carbon Considerations of Fine-Tuning BERT
2022
Measuring the Carbon Intensity of AI in Cloud Instances
2025
From Efficiency Gains to Rebound Effects: The Problem of Jevons’ Paradox in AI’s Polarized Environmental Debate
2019
Quantifying the Carbon Emissions of Machine Learning
2023
Counting Carbon: A Survey of Factors Influencing the Emissions of Machine Learning
2022
Estimating the Carbon Footprint of BLOOM, a 176B Parameter Language Model
2024
Power Hungry Processing: Watts Driving the Cost of AI Deployment?
2025
A comparative study of AI and human programming on environmental sustainability
2024
Flawed ‘LCA’ study on AI gives false impression about the state-of-the-art in environmental assessment
2024
The carbon emissions of writing and illustrating are lower for AI than for humans
2022
The Carbon Footprint of Machine Learning Training Will Plateau, Then Shrink
2021
On the Dangers of Stochastic Parrots: Can Language Models Be Too Big?
2019
Energy and Policy Considerations for Deep Learning in NLP
2025
Artificial intelligence: Supply chain constraints and energy implications
2025
Artificial intelligence and games
2025
The Netherlands Games Monitor 2024
2025
Games, Climate, and Generative AI. An Intersectional Exploration (Presented by the IGDA Climate Special Interest Group and IGDA AI Special Interest Group)
2025
The AI con: how to fight big tech’s hype and create the future we want
2025
Empire of AI: inside the reckless race for total domination
2025
Silicon empires: the fight for the future of AI
2022
Is AI good for the planet?
2024
Moral codes: designing alternatives to AI
2023
Minecraft as a Hybrid Boundary Object: Exploring Nature in Squares
2013
Climate Change Gaming on Board and Screen: A Review
2025
Zur Etablierung einer Spielwissenschaft: Potenziale, Perspektiven und institutionelle Anforderungen
2024
Imagining the Future: Game Hacking and Youth Climate Action
2025
Hacking Participation: Young People’s Climate Imaginaries and Board Games
Events. Bristol Digital Game Lab.
2024
Franchise Hacking – Magic: the Gathering
2007
Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning
2016
I want to make games
2005
Time Travels: Feminism, Nature, Power
2005
Time Travels: Feminism, Nature, Power
frankandalex
2004
Rules of Play: Game Design Fundamentals
2020
Animal Crossing: New Horizons
2019
Building blocks of tabletop game design: an encyclopedia of mechanisms
2018
The Living Planet Report
2002
I Have No Words and I Must Design: Towards a Critical Vocabulary for Games
2022
The Philosophy of Social Ecology: Essays on Dialectical Naturalism
1998
The Rise of the Network Society
1935
The Use and Abuse of Vegetational Concepts and Terms
1920
The classification of vegetation and the concept of development
2022
A Queer Touch of Fantasy Roleplay
2022
Component parts: Board games as architecture and performance
2007
Gamer theory
2015
Manifesto for a Ludic Century
2018
Using a Role-Play Simulation Game to Promote Systems Thinking
2022
Better Game Worlds by Design: The GAS Framework for Designing and Analyzing Games Based on Socio-Ecological Systems Thinking, Demonstrated on Nusfjord (2017)
2011
Genealogies of resilience: From systems ecology to the political economy of crisis adaptation
2011
The Rise of Systems Theory in Ecology
2010
The black swan: the impact of the highly improbable
2014
Grasshopper – Third Edition Games, Life and Utopia
1864
The Principles of Biology
2021
Against flow: video games and the flowing subject
1926
Holism and Evolution
2005
General systems theory: problems, perspectives, practice
2017
Panpsychism in the West. Revised Edition
2019
Fun, taste & games: an aesthetics of the idle, unproductive, and otherwise playful
2015
How the 21st century will be defined by games
2017
Advanced game design: a systems approach
2022
The future is degrowth: a guide to a world beyond capitalism
2017
The player’s power to change the game: ludic mutation
2008
The art of game design: a book of lenses
2025
Postdigital Science and Education and The Majority World
2019
Video games have always been queer
2020
“We Are Radical In Our Kindness”: The Political Socialisation, Motivations, Demands and Protest Actions of Young Environmental Activists in Britain
2024
Ecogames: Playful Perspectives on the Climate Crisis
1960
Ecological Potential and Analogue Circuits for the Ecosystem
2017
Humankind: solidarity with nonhuman people
2022
Playful Participatory Mapping: Co-creating Games to Foster Systems Thinking
2015
Capitalism in the web of life: ecology and the accumulation of capital
2024
Revenant ecologies: defying the violence of extinction and conservation
2022
Why I design cooperative games
2008
Thinking in systems: a primer
1972
The limits to growth: a report for the Club of Romes’s Project on the predicament of mankind
2010
Reality is broken: why games make us better and how they can change the world
1972
Gaia as seen through the atmosphere
1983
Gaia as Seen Through the Atmosphere
1978
The rise of systems theory: an ideological analysis
2004
Politics of nature: how to bring the sciences into democracy
2013
What is a complex system?
2001
Facets of systems science
1965
The General System as a Methodological Tool
2018
From science to art and back again: the pendulum of an anthropologist
2016
Homo Ludens: A Study of the Play-Element in Culture
2025
Cardboard ghosts: using physical games to model and critique systems
1996
Justice, nature, and the geography of difference
1985
Artificial intelligence: the very idea
2023
Palo Alto: a history of California, capitalism, and the world
2012
Cosmopolitan critters: companion species, SF, and staying with the trouble
1866
General morphology of organisms: general foundations of form-science, mechanically grounded by the descendance theory reformed by Charles Darwin
2004
The Nick of Time: Politics, Evolution and the Untimely
2024
The Effect of the Non-Human on the Generation of Narrative and Space in Digital Games.
2018
Accursed Play: The Economic Imaginary of Early Game Studies
2022
Material game studies: A Philosophy of Analogue Play
2022
Introduction: Material game studies
2022
The Magic Circle as Occult Technology
2004
Playing the code: Allegories of control in Civilization
2008
Game design workshop: a playcentric approach to creating innovative games
1971
World Dynamics
2025
Green Transition at Play. State of the Art. Report on the Environmental and Social Sustainability of Video and Board Game Industries
2009
Capitalist Realism: Is there no alternative?
2021
Postscript: Gaming While Empire Burns
2009
Games of empire: global capitalism and video games
2021
Extraction and Extractivisms
2011
Incomplete nature: how mind emerged from matter
2021
Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory
2011
How the ‘ecosystem’ myth has been used for sinister means
1984
The Art of computer game design: reflections of a master game designer
2010
New Materialisms: Ontology, Agency, and Politics
2020
Play like a feminist
2022
From extractivism to global extractivism: the evolution of an organizing concept
2018
Technic and magic: the reconstruction of reality
2015
The ecosystem—movements, connections, tensions and translations
2001
Man, Play, and Games
2006
The definition of play and the classification of games
2019
Indigenizing Philosophy through the Land: A Trickster Methodology for Decolonizing Environmental Ethics and Indigenous Futures
1956
On the Logic of General Behavioral Systems
2004
A picture is worth a thousand words: energy systems language and simulation
2017
Metagaming: playing, competing, spectating, cheating, trading, making, and breaking videogames
2016
Role Playing Materials
1968
General system theory: foundations, development, applications
2010
Vibrant matter: a political ecology of things
2021
The world computer: derivative conditions of racial capitalism
2011
Blog on All Watched over by Machines of Loving Grace
2001
Imperial ecology: environmental order in the British Empire, 1895-1945
2011
All Watched Over by Machines of Loving Grace
2008
Majority World: Challenging the West’s Rhetoric of Democracy
2010
Bodily Natures: Science, Environment and the Material Self
2019
Teaching systems thinking through game design
2013
Extractivism and Neo-Extractivism: Two Sides of the Same Curse
2025
EA Tried to Stop an ‘Anti-DEI Mod’ for The Sims 4—but More Keep Surfacing
2018
Modding as a strategy to (de-)legitimize representations of religion in the Civilization franchise
2021
Serious board games: modding existing games for collaborative ideation processes
2011
Players Unleashed!: Modding the Sims and the Culture of Gaming
2024
The ethical dilemma of modding digital games: A literature review of the creation and distribution of mods
2011
Modding the History of Science: Values at Play in Modder Discussions of Sid Meier’s CIVILIZATION
2014
Modding the Humanities: Experiments in Historic Narratives
2021
Ecomodding. Understanding and Communicating the Climate Crisis by Co-Creating Commercial Video Games
2022
Digital Games After Climate Change
2007
Gamer Theory
2020
Modding for Change: Promoting Empathy and Agency for Climate Systems
2018
Game Movement as Enactive Focalization
2016
Molecular Mario: The Becoming-Animal of Video Game Compositions
2020
Playing the Nonhuman: Alien Experiences in Alien vs. Predator
2025
How commercial video games engage with biodiversity and conservation: a systematic map of literature
2024
Video Games and Environmental Humanities: Playing to Save The World
2017
Ecomods: An Ecocritical Approach to Game Modification
2023
Playing farmer: At the intersections of neo-liberal capitalism and ecocriticism in Stardew Valley
2024
An Overview of Environmental Themes in the Video Game Industry
2025
Video Game Ecologies and Culture
2024
Frostpunk, the Apocalypse, and the “Enduring Temptation” of Ecofascism
2024
Thinking Ecologically with Battlefield 2042
2024
Thinking Ecologically with Battlefield 2042
2024
A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures
2022
The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement
2024
Gaming for Sustainable Futures: Exploring the Role of Environmental Empathy in Worldmaking Interactions
2024
Gamifying Climate & Crisis
2024
Playing in and with Ecological Crises: Ecocritical videogames between attitudes and performance effects
2016
Claws and Controllers: Werewolves and Lycanthropy in Digital Games
Navigating through the Tempest: Climate Change Simulations in Action Role-Playing Games
2025
Expanding the green gaming horizon: a conceptual analysis of and proposed guidelines for upscaling environmental game usage in climate education
2024
Apocalypse as Practice: Labour, Technology and Environment in Death Stranding
2020
Anecdotal Evidence: Ecocritique from Hollywood to the Mass Image
2025
Video Game Ecologies and Culture
2024
Beyond Barren Wastelands: The Greening of the Post-apocalypse in Video Games
2021
Confronting Ecological Monstrosity: Contemporary Video Game Monsters and the Climate Crisis
2022
Power Games: Towards the Rhetoric of Energy in Speculative Video Games: (artykuł w języku angielskim, abstrakt w językach angielskim i polskim)
2020
Horizons Already Here: Video Games and Landscape
2025
Video games as a portal to gardening and more: From a cosy game to studying landscape architecture
2024
(In)Hospitable Games: Playing God, the Minecraft Effect, and the Supraphylogenesis of SimEarth
2015
“Live in Your World, Play in Ours”: Video Games, Critical Play, and the Environmental Humanities
2025
Toward Realism: An Analysis of Coastal Environments in Open-World Video Games
2024
It’s Not Always About You: The Subject and Ecological Entanglement in Video Games
2024
How Game Ecology Drives Player Choices in Strategy Video Games: An Environmental Determinism Perspective
2024
Gaming for Ecological Activism: A Multidimensional Model for Networks Articulated Through Video Games
2023
Impact of Video Games, Gamification, and Game-Based Learning on Sustainability Education in Higher Education
2024
Negotiating Anthropocentrism and Ecologies in Cozy Games
2019
Game Jams: An Innovative Education Experience in Higher Education
2001
EcoGames–simulation games and sustainable development
2021
Ecomodding. Understanding and Communicating the Climate Crisis by Co-Creating Commercial Video Games
2024
Eco-Game Design Lessons for Climate Communication: Augmenting Players’ Environmentalism
2019
What influences an individual’s pro-environmental behavior? A literature review
2022
The influence of global crises on reshaping pro-environmental behavior, case study: the COVID-19 pandemic
2019
Environment-Specific vs. General Knowledge and Their Role in Pro-environmental Behavior
2021
Psychological Barriers to Pro-Environmental Behaviour Change: A Review of Meat Consumption Behaviours
2023
Psychological barriers moderate the attitude-behavior gap for climate change
2024
Distinguishing between Low- and High-Cost Pro-Environmental Behavior: Empirical Evidence from Two Complementary Studies
2020
Reducing, and bridging, the psychological distance of climate change
2022
Gamification of cooperation: A framework, literature review and future research agenda
2017
Reducing meat consumption in developed and transition countries to counter climate change and biodiversity loss: a review of influence factors
2025
Intergenerational tabletop game design for exploring the climate emergency: insights from an undergraduate field course
2022
The i-Frame and the s-Frame: How Focusing on the Individual-Level Solutions Has Led Behavioral Public Policy Astray
2019
Developing science tabletop games: ‘Catan’® and global warming
2021
Ten simple rules for designing analogue science games
2017
Teaching sustainability to a broad audience through an entertainment game – The effect of Catan: Oil Springs
2024
Video games and environmental humanities: playing to save the world
2023
Conventions
2022
Designing a Board Game about the United Nations’ Sustainable Development Goals
2014
Playing with sustainability: Using video games to simulate futures of scarcity
2024
The Sun Is in Your Hand(held): Mediating solar imaginaries and technological ambivalence
2019
Ecoplay: The rhetorics of games about nature
2021
The Board Game Pandemic: Cooperative Sociotechnical Imaginaries Obscuring Power Relations
2016
Teaching Psychology for Sustainability: The Why and How
2019
Can climate change games boost public understanding?
2015
Modding board games into serious games: The case of Climate Policy
2024
Game Jams and ‘Heavy’ Topics: Navigating anxiety through game creation
2015
Climate change games as tools for education and engagement
2012
Human behavior and sustainability
2021
Nudge: the final edition
2020
Videogames for Future: How digital games can sensitize for climate change and promote sustainability
2009
Conservation psychology: understanding and promoting human care for nature
2022
Gamification for behavior change: A scientometric review
2014
Personal and social factors that influence pro-environmental concern and behaviour: A review
2008
The Cognitive Benefits of Interacting With Nature
2021
Psychology for Sustainability
2008
Last child in the woods: saving our children from nature-deficit disorder
2015
Mapping learning and game mechanics for serious games analysis
2022
Fostering communication and collaboration through regenerative design games
2017
Using games to raise awareness: How to co-design serious mini-games?
2015
A Model of Climate Policy Using Board Game Mechanics
2019
Participatory game prototyping – balancing domain content and playability in a serious game design for the energy transition
2025
An augmented reality board game to work ocean literacy dimensions
2007
Autonomous Agency and Social Psychology
2007
Autonomous Agency and Social Psychology
2019
An introduction to cognitive dissonance theory and an overview of current perspectives on the theory.
2006
Influence: The Psychology of Persuasion
2015
The Motivational Force of Descriptive Norms: For Whom and When Are Descriptive Norms Most Predictive of Behavior?
2019
An Introduction to Cognitive Dissonance Theory and an Overview of Current Perspectives on the Theory
2006
Influence: The Psychology of Persuasion
2015
The Motivational Force of Descriptive Norms
2022
Better Game Worlds by Design: The GAS Framework for Designing and Analyzing Games Based on Socio-Ecological Systems Thinking, Demonstrated on Nusfjord (2017)
2021
Aggregate Monsters: Ecologies Challenging Encounters | Analog Game Studies
2022
Tabletop RPGs as Environmental Texts
2022
Depicting the Human Relationship to Nature and Culture: Transactionality and the Homo Economicus | Analog Game Studies
2024
From Consumers to Creators: Bridging Game Play and Playful Game Design for Impactful Civic Education | Analog Game Studies
2023
Climate Larps: Environmental Design in Nordic Larp | Analog Game Studies
2025
Tabletop Eco-Weird: Gameplay Experience and Ecological Ethics
2025
Staying with the Weird: Apophatic Wonder and Cosmographic Exploration in Eco-Weird Games
2021
Gamification to prevent climate change: a review of games and apps for sustainability
2020
A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019
2021
Learning through Play: A Serious Game as a Tool to Support Circular Economy Education and Business Model Innovation
2020
Green Economy Game: A Modular Approach for Sustainable Development Education
2000
Learning Sustainable Development with a New Simulation Game
2016
The art of Gamification; Teaching Sustainability and System Thinking by Pervasive Game Development
2021
Using a Board Game to Teach about Sustainable Development
2021
Modding modern board games for e-learning: a collaborative planning exercise about deindustrialization
2020
Board game design: an educational tool for understanding environmental issues
2020
Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication
2023
Nature Games in a time of Climate Crisis
2023
Dark Forests and Doomed Adventurers: an ecocritical reading of horror roleplaying games
2018
Social Affordances at Play: Game Design Toward Socio-Technical Innovation
2025
Understanding Green Gaming: A Systematic Review of Environmental Awareness and Terminology in Video Game Research
2022
Digital games after climate change
2024
Ecogames: Playful Perspectives on the Climate Crisis
2013
From Critique to Mobilization: The Yes Men and the Utopian Politics of Satirical Fake News.
2000
What is an Ecological Identity?
1996
Ecological Identity: Becoming a Reflective Environmentalist
2019
Collapsus, or How To Make Players Become Ecological Citizens
2021
Mouldy Matriarchs and Dangerous Daughters : An Ecofeminist Look at Resident Evil Antagonists
2021
The Educational Value of Virtual Ecologies in Red Dead Redemption 2
2009
Introduction: Ecopoetics and the Eco-Narrative
2014
Green Planets: Ecology and Science Fiction
2018
ARMA 3 and Implications for Games and Persuasion
2015
Never Alone (Kisima Inŋitchuŋa) : Possibilities for participatory game design
2019
Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem
1994
CAPTAIN PLANET AND THE PLANETEERS:
2024
Ecogames. An Introduction
2020
An Analysis of Survival Games in Terms of Biopolitics: Frostpunk
2022
College Student’s Perceptions of Online Learning during the Pandemic, and Frostpunk, the Apocalypse, and the “Enduring Temptation” of Ecofascism
2024
Thinking Ecologically with Battlefield 2042
2010
No Impact Man
1854
Walden; or, Life in the Woods
2013
Agonistics. Thinking the World Politically
2016
Anthropocene or Capitalocene?
2020
A Life on Our Planet
2014
It Is a Pokémon World’: The Pokémon Franchise and the Environment
2022
The Use of Metaphors as Social Criticism in Billie Eilish O’Connell and Finneas O’Connell’s All the Good Girls Go to Hell and The Bad Guy
2023
Mutate or Die: Neo-Lamarckian Ecogames and Responsible Evolution
2022
Indie City-Building Games Finally Reckon With Climate Change
2021
Ecomodding. Understanding and Communicating the Climate Crisis by Co-Creating Commercial Video Games
2011
Getting geography into the media: understanding the dynamics of academic-media collaboration
2020
The Silent Killer: Consequences of Climate Change and How to Survive Past the Year 2050
2014
“And No Birds Sing”: Discourses of Environmental Apocalypse in The Birds and Night of the Living Dead
2021
Using Animal Retribution Fiction for the Promotion of Environmental Awareness: the Case for a Reinterpretation of Daphne Du Maurier’s “The Birds”
2013
Princess Mononoke and beyond: New nature narratives for children
2011
‘Movements that are Drawn’: A History of Environmental Animation from The Lorax to FernGully to Avatar
2020
Beyond the World’s End: Arts of Living at the Crossing
2012
Environmentalism and the “Ecological Indian” in Avatar: A Visual Analysis
2019
The Environment at Play: Confronting Nature in The Elder Scrolls V: Skyrim and the “Frostfall” Ecomod
2017
Ecomods: an ecocritical approach to game modification
2005
Anime: from Akira to Howl’s Moving Castle
2020
“Get them off this habitat”: Elysium (2013) as antithesis of globalization
2019
From Utopia to Dystopia: Visions of the Future in Literature and Cinema
2018
Climate Apartheid and Environmental Refugees
2007
Consumption and Naturalism in Animal Crossing: Animal Crossing’s Strange, Unresolved Conflict
2020
An Abundance of Fruit Trees: A Garbology of the Artifacts in Animal Crossing: New Leaf
2021
Could Nintendo’s Animal Crossing be a tool for conservation messaging?
2018
The Killability of Fish in The Sims 3: Pets and Stardew Valley
2015
Only Yesterday: Ecological and Psychological Recovery
2014
Buster Keaton’s Climate Change
2021
Arboreal Agency? On the Possibility of Terrestrial Games
2020
Regenerative Play and the Experience of the Sublime: Breath of the Wild
2019
Labour, mining, dispossession: on the performance of earth and the necropolitics of digital culture
2018
Who Made Your Phone? Compassion and the Voice of the Oppressed in Phone Story and Burn the Boards
2014
Fifty Years of Science Fiction Television: Themes of Governance and Bureaucracy in Star Trek and Doctor Who
2012
Harnassing time travel narratives for environmental sustainability eduction
2013
Who’s the Devil? Species Exctinction and Environmentalist Thought in Star Trek
2017
Star Trek: The Human Frontier
2021
Corporate Governance Gaming: The Power of Retail Investors
2021
A Typology of Digital Games Focusing on Potential Contributions to Communicating United Nations Sustainable Development Goals
2020
The Need for Action: Understanding the Environmental Warnings in Princess Mononoke and Oryx and Crake
2012
Animating child activism: Environmentalism and class politics in Ghibli’s Princess Mononoke (1997) and Fox’s Fern Gully (1992)
2014
Ecocomposition: writing ecologies in digital games
2016
The Journey to Nature: The Last of Us as Critical Dystopia
2018
What Is an Ecological Game? Examining Gaming’s Ecological Dynamics and Metaphors through the Survival-Crafting Genre
2020
Can apps make air pollution visible?
2016
Self-Fashioning in Action: Zelda’s Breath of the Wild Vegan Run
2018
How do marine and coastal citizen science experiences foster environmental engagement?
2015
Commercial Orientation in Grassroots Social Innovation: Insights From the Sharing Economy
2018
Bad Environmentalism: Irony and Irreverence in the Ecological Age
2023
Posthumanism in Outer Wilds
2017
Gaming as a driver for social behaviour change for sustainability
2019
Eco-Apps and Environmental Public Participation
2021
Showing They Care (Or Don’t): Affective Publics and Ambivalent Climate Activism on TikTok
2021
Slow Ecocinema, the Forest, and the Eerie in Experimental Film and VR (360-Degree) Nature Videos
2018
Slow Media
2015
Fantastic futures? Cli-fi, climate justice, and queer futurity
2015
Creating an Eco-Identity via Community Gardening Activities
2019
From Treetops to Tabletops: A Preliminary Investigation of How Plants Are Represented in Popular Modern Board Games
2018
Interactive Media for Sustainability – Imagination
2013
Environmental literacy, ecological literacy, ecoliteracy: What do we mean and how did we get here?
2021
Animal Mayhem Games and Nonhuman-Oriented Thinking
2016
The Environmental Sublime and Ecological Melancholy
2016
Gaming conservation: Nature 2.0 confronts nature-deficit disorder
1996
Bambi and the hunting ethos
2016