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Motif: Procedural Content Creation

A technique used in game development to create game content, such as levels, terrain, and even entire games, using algorithms and mathematical formulas instead of manual creation. This approach allows for an almost endless variety of unique content, reducing the need for manual creation and increasing the game’s replayability.
https://30dayscoding.com/blog/procedural-content-generation-in-games

A technique used in game development to create game content, such as levels, terrain, and even entire games, using algorithms and mathematical formulas instead of manual creation. This approach allows for an almost endless variety of unique content, reducing the need for manual creation and increasing the game’s replayability.
https://30dayscoding.com/blog/procedural-content-generation-in-games

Soulframe

Soulframe is the spiritual successor to the live-service game Warframe, and was announced at Tennocon in July 2022. While Warframe already had anti-capitalist and -consumerist undertones, particularly in the form of the exploitation of natural resources in the Orb Vallis region of the game and the environmental damage this causes, the ecological sensibilities of Soulframe
Digital GameGameProcedural Content CreationEcological MelancholyLive-Service Game

STRATEGIES is funded by the European Union under grant agreement No 101094373 and the UK Research and Innovation. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or UK Research and Innovation. Neither the European Union nor the granting authority can be held responsible for them..

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