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Design Patterns

Social Choice Mirror

DescriptionAt the end of a game episode or session, players are presented with a moment of reflection, where they can see how their choices throughout the game compare to those of other players. For example, a message might appear saying, “You chose to take the risky path. 45% of players made the same decision.” This

Belatedly Contextualizing the Game Environment

Elements of the game environment appear like background first and only belatedly, once the player has improved specific skills, become highlighted and interactive. Highlights increasing ability to parse and understand natural environments.

STRATEGIES is funded by the European Union under grant agreement No 101094373 and the UK Research and Innovation. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or UK Research and Innovation. Neither the European Union nor the granting authority can be held responsible for them..

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