Digital games after climate change
Abstract:
Intro — Acknowledgments — Contents — List of Figures — Chapter 1: Why Games and Climate Change? — Costly Diversions — Conceptualizing the Crisis — Outline of Chapters — References — Chapter 2: How Can Games Save the World? — Green and Climate Games — How Do Games Change Minds? — Ideology in Games — ARMA 3’s Aesthetic Vision of a Climate Future — Conclusion — References — Chapter 3: What Is an Ecological Game? — Ecological Resonances in Game Discourse Metaphors — Features and Dynamics of the Survival-Crafting Genre — Crafting as Accelerating Technological Efficiency and Accumulation — The Ecological Game — Conclusion — References — Games — Chapter 4: How Much Energy Does it Take to Make a Videogame — Solo Developers — Small Teams — Large Studios — Triple A Mega-Studios — Rovio — Ubisoft — Electronic Arts — EA Dice — Publishers and Platform Holders — Nintendo — Sony — Microsoft — Travel and Flights — Total Game Development Emissions in 2020 — Conclusion — References — Games — Chapter 5: The Carbon Footprint of Games Distribution — The Emissions of Sending Discs Around the World — A Case Study of Australia: Estimating Disc-Based Distribution of PS4 Games — The Emissions of Digital Distribution — Conclusion — References — Games — Chapter 6: The Carbon Footprint of Playing Games — Console Energy Use & — Carbon Emissions — PlayStation — Xbox — Nintendo — The Importance of Energy Efficiency — Games After Climate Change — Conclusion — References — Games — Chapter 7: The Periodic Table of Torture — Testing the Advanced Processing Unit — Element No. 12: Magnesium (Mg) — Element No. 13: Aluminium (Al) — Element No. 22: Titanium (Ti) — Element No. 24: Chromium (Cr) — Element No. 28: Nickel (Ni) — Element No. 29: Copper (Cu) — Element No. 30: Zinc (Zi) — Element No. 31: Gallium (Ga)
Intro — Acknowledgments — Contents — List of Figures — Chapter 1: Why Games and Climate Change? — Costly Diversions — Conceptualizing the Crisis — Outline of Chapters — References — Chapter 2: How Can Games Save the World? — Green and Climate Games — How Do Games Change Minds? — Ideology in Games — ARMA 3’s Aesthetic Vision of a Climate Future — Conclusion — References — Chapter 3: What Is an Ecological Game? — Ecological Resonances in Game Discourse Metaphors — Features and Dynamics of the Survival-Crafting Genre — Crafting as Accelerating Technological Efficiency and Accumulation — The Ecological Game — Conclusion — References — Games — Chapter 4: How Much Energy Does it Take to Make a Videogame — Solo Developers — Small Teams — Large Studios — Triple A Mega-Studios — Rovio — Ubisoft — Electronic Arts — EA Dice — Publishers and Platform Holders — Nintendo — Sony — Microsoft — Travel and Flights — Total Game Development Emissions in 2020 — Conclusion — References — Games — Chapter 5: The Carbon Footprint of Games Distribution — The Emissions of Sending Discs Around the World — A Case Study of Australia: Estimating Disc-Based Distribution of PS4 Games — The Emissions of Digital Distribution — Conclusion — References — Games — Chapter 6: The Carbon Footprint of Playing Games — Console Energy Use & — Carbon Emissions — PlayStation — Xbox — Nintendo — The Importance of Energy Efficiency — Games After Climate Change — Conclusion — References — Games — Chapter 7: The Periodic Table of Torture — Testing the Advanced Processing Unit — Element No. 12: Magnesium (Mg) — Element No. 13: Aluminium (Al) — Element No. 22: Titanium (Ti) — Element No. 24: Chromium (Cr) — Element No. 28: Nickel (Ni) — Element No. 29: Copper (Cu) — Element No. 30: Zinc (Zi) — Element No. 31: Gallium (Ga)