Slow Environmental Transformation
In-game systems that ensure a deliberate, slow transformation of the in-game environment that unfolds gradually over time as exemplified by games like Planet Crafter. This requires more ‘investment’ from the player and may even initially go overlooked but, if implemented well, more accurately conveys the fact that the climate crisis is not an instantaneous event that can be ‘withstood’ but rather a continuous, initially almost imperceptible degradation.