Cultivating repetitive actions
Games like Spiritfarer tentatively incorporate repetitive tasks – which may but do not have to be sustainability-oriented like foraging or waste collection – not as chores, but as meditative acts that emphasize principles like care over automation and optimization, allow for practicing deceleration and more broadly defamiliarize our daily routines, allowing us to recognize more clearly how they are enmeshed in exploitative systems like petroculture and platform capitalism.