About the Mediography

The Green Mediography, initially launched at UU with funding from the strategic theme Pathways to Sustainability to create an annotated mediography, i.e. an online repository of ‘green media’ See e.g. Parham, John. 2016. Green Media and Popular Culture, An Introduction. London & New York: Palgrave Macmillan. examples used in processes of environmental communication, epistemic eco-practices See e.g. Kane, Carolyn. 2018. “The Toxic Sublime: Landscape Photography and Data Visualization.” Theory, Culture & Society 35 (3): 121–47 on the transition from landscape photography to data visualization as a means of ‘seeing’ nature. and climate action/activism, has been integrated into the Horizon Europe and Innovate UK Research and Innovation – funded STRATEGIES project as a resource for European game industries and scholarship.

As the repercussions of the impending climate crisis become more tangible, the creation and use of ‘Green Media’ formats that contribute to climate communication, environmental literacy, sustainable future imaginaries and ecological citizenship/identities, is rapidly expanding both as a media phenomenon and research area, making it increasingly difficult to navigate.

The project aims to…

  • … facilitate a media-comparative perspective on the epistemic and societal functions as well as distinct advantages and disadvantages of ‘green media’, including well-studied phenomena like eco-cinema and climate fiction literature, but also more recent phenomena like eco-theatre or sustainability apps.
  • … provide a ‘toolkit’ for academic and societal partners to understand how ‘green media’, individually and in combinations, can support their sustainability-oriented (research) activities, but also how these media act as epistemic objects (see e.g. Khazraee, Emad, and Susan Gasson. 2015. ‘Epistemic Objects and Embeddedness: Knowledge Construction and Narratives in Research Networks of Practice.’ Information Society 31 (2): 139–59.) https://doi.org/10.1080/01972243.2015.998104. that inform the creation, interpretation and exchange of knowledge and shared concepts in the process.

Related Initiatives

Games4Sustainability Gamepedia

IGDA Climate SIG website “Green Game Design