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SDG/domain: 01 | No Poverty

Minari

Yearning to own a small patch of land and be more than a chicken sexer, the ambitious paterfamilias, Jacob Yi, relocates his Korean-American family: sceptical wife, Monica, and their children, David and Anne, from California to 1980s rural Arkansas, to start afresh and capture the elusive American Dream. However, new beginnings are always challenging, and
MovieCulturally Comparative PerspectiveEmphasizing localityGardeningCaring For Family

The handmaids tale

Margaret Atwood’s dystopian tale has re-entered the public more than three decades after its 1985 premiere, thanks to a praised Hulu series. The red dress and white hat have become recognisable in resistance movements all across the world as a result of recent legal crackdowns on reproductive freedoms. However, Atwood’s story contains more than just
MovieTelevision SeriesVideoCritical DystopiaDystopian FutureAnxietyOutrageshockingAdaptationFranchise/Series

Fairphone

Fairphone is a company that builds smartphones using responsibly sourced material. The project offers a way to study the Empire of digital culture through a decolonial lens that addresses the longer histories of oppression and exploitation.
EcoDesignEnvironmental LiteracySustainable ProductionCrowdfunding CampaignFostering collective ecological identityMateriality/Tangibility

Elysium

Elysium tells the story of a future where the Earth has been driven to the brink of ruin, where the very wealthy have retreated to living on a man-made luxurious space station. The film touches upon multiple important issues such as health care, immigration, economic inequality, and environmental decay.
MovieConflict-OrientationDystopian FutureFuture WorldsGlobal WarmingSocial Comparison

Phone Story

Phone Story is a game for smartphone devices that attempts to provoke a critical reflection on its own technological platform. The game seeks to make players into situated subjects aware of their place in the chain of power relations and the footprints of colonialism in our current global age.
AppDigital GameGameEnvironmental LiteracySolo play

Star Trek

Star Trek is an American science fiction franchise, that actively uses their storylines to explore contemporary political and social issues. They often focus on diplomacy across cultures and promoting collaborative approaches to problem-solving.
Television SeriesConflict-OrientationDestabilizing AnthropocentrismFuture WorldsHuman-Nonhuman RelationsCaring For FamilyEpic AdventureExtinctionAddressing the Crises of the ImaginationFranchise/SeriesSociotechnical Imaginary

Gun Island

Gun Island is set in an ecologically unstable world, telling a story of places where rising temperatures and water levels have uprooted human and animal lives and upended political systems.
LiteratureCulturally Comparative PerspectiveEnvironmentalism as part of National IdentityExpanding Literary ImaginaryNational Idiosyncrasies

World Rescue

World Rescue is a narrative, research-based video-game inspired by the Sustainable Development Goals of the United Nations. Through fast-paced gameplay set in Kenya, Norway, Brazil, India, and China, players meet and help five young heroes and help them solve global problems—such as displacement, disease, deforestation, drought, and pollution—at the community level.
Digital GameGameEcological LiteracyGlobal WarmingEcological MelancholyEnvironmental SublimeSolo play

LOOP: Life of Ordinary People

LOOP: Life of Ordinary People is an educational card game about Consumerism, Materialistic Lifestyle and Personal Happiness. The players are challenged to reach maximum happiness by balancing these 3 aspects. The players can work, buy and consume in order to gain and spend resources. The game can be played by 1 to 6 players.
Analogue GameGameAnxietyCompetitive game

Created by the Green Media Studies initiative at Utrecht University.