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Green Mediography

Resident Evil Village

Resident Evil Village is a survival horror game, where the 'T-Virus' has resulted in a zombie plague. The game follows an eco-hero, while warning for viruses and bio-organic weapons.
Dystopian FutureExperiencing EcosystemsFuture WorldsClimate ApocalypseGamificationEcological FictionCircular (Eco)NarrativesAnxietyFearing/Mourning ExtinctionEpic AdventureHorrorMore...

GoEco!

GoEco! is an app that uses gamification approaches to encourage users to adopt more sustaibable and low-impact mobility means.
Metricization of User ContributionGamification

Social Power

Social Power is an app designed to reduce household electricity consumption through connecting to a household’s smart meter.
Metricization of User ContributionGamification

EcoCRED

EcoCRED: Do your part for the planet!
Ecological IdentityGlobal WarmingMetricization of User ContributionGamificationEmpowermentMore...

Save the Kiwi

Save the Kiwi is conceptualized targeting at food waste management.
GamificationShifting Responsibility to ConsumersEmpowerment

Ailuna

Ailuna is an app that helps users develop sustainable habits in a fun way.
Ecological IdentityMetricization of User ContributionGamificationEco LiteracyMore...

Forest

Forest is an app that helps promote productivity and gamifies the process of staying focused into tree growing.
GamificationEmpathizing With Plants

Flora

Flora offers an oppotunity to bring (extra) tangible green effects in real life with the perseverance of users.
Gamification

For Good

"For Good is the first app to measure your total ecological footprint and show exactly what you can do to live more sustainably."
Global WarmingEcological LiteracyMetricization of User ContributionGamificationMore...

Refresh & Go Green

Refresh & Go Green is an app that inspires people to make simple changes towards a sustainable living.
Environmental LiteracyMetricization of User ContributionGamification

JouleBug

“JouleBug organizes sustainability tips into actions that you buzz in the app when you do them in real-life.”
Environmental LiteracyMetricization of User ContributionGamification

STRATEGIES is funded by the European Union under grant agreement No 101094373 and the UK Research and Innovation. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or UK Research and Innovation. Neither the European Union nor the granting authority can be held responsible for them..

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