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Green Mediography

Resident Evil Village

Resident Evil Village is a survival horror game, where the 'T-Virus' has resulted in a zombie plague. The game follows an eco-hero, while warning for viruses and bio-organic weapons.
Digital GameGameCircular (Eco)NarrativesClimate ApocalypseDystopian FutureEcological FictionExperiencing EcosystemsFuture WorldsGamificationAnxietyEpic AdventureFearing/Mourning ExtinctionHorror

GoEco!

GoEco! is an app that uses gamification approaches to encourage users to adopt more sustaibable and low-impact mobility means.
AppGamificationMetricization of User Contribution

Social Power

Social Power is an app designed to reduce household electricity consumption through connecting to a household’s smart meter.
AppGamificationMetricization of User Contribution

EcoCRED

EcoCRED: Do your part for the planet!
AppEcological IdentityGamificationGlobal WarmingMetricization of User ContributionEmpowerment

Save the Kiwi

Save the Kiwi is conceptualized targeting at food waste management.
AppGamificationShifting Responsibility to ConsumersEmpowerment

Ailuna

Ailuna is an app that helps users develop sustainable habits in a fun way.
AppEco LiteracyEcological IdentityGamificationMetricization of User Contribution

Forest

Forest is an app that helps promote productivity and gamifies the process of staying focused into tree growing.
AppGamificationEmpathizing With Plants

Flora

Flora offers an oppotunity to bring (extra) tangible green effects in real life with the perseverance of users.
AppGamification

For Good

"For Good is the first app to measure your total ecological footprint and show exactly what you can do to live more sustainably."
AppEcological LiteracyGamificationGlobal WarmingMetricization of User Contribution

Refresh & Go Green

Refresh & Go Green is an app that inspires people to make simple changes towards a sustainable living.
AppEnvironmental LiteracyGamificationMetricization of User Contribution

JouleBug

“JouleBug organizes sustainability tips into actions that you buzz in the app when you do them in real-life.”
AppEnvironmental LiteracyGamificationMetricization of User Contribution

STRATEGIES is funded by the European Union under grant agreement No 101094373 and the UK Research and Innovation. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or UK Research and Innovation. Neither the European Union nor the granting authority can be held responsible for them..

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