Renature

Michael Kiesling and Wolfgang Kramer. Art by Dennis Lohausen. Deep Print Games, 2020.  2-4 players | 45-60 minutes | Age 8+  Renature is a competitive board game where players plant trees in a national park to compete for points. There are various methods for collecting points: by planting trees which are an equal or larger

Wingspan

Elizabeth Hargrave. Art by Ana Maria Martinez Jaramillo, Natalia Rojas, Greg May, Beth Sobel. Stonemaier Games, 2019. 1-5 players |  40-70 mins | Age 10+ Wingspan is an engine builder game in which players are bird enthusiasts who compete to build the best bird sanctuary within four rounds. Each player has their own personal board

Rustling Leaves

Paolo Mori. Art by Elli Jäger. Kosmos, 2020.  2-6 Players | 20 minutes | Age 8+ Rustling Leaves is a roll-and-write game set in a forest habitat with varying rules as the seasons – spring, summer, autumn, and winter – change. Each player will get a sheet of paper upon which a grid represents the

Parks

Henry Aubudon. Art by Fifty-Nine Parks Print Series. Keymaster Games, 2021.  1-5 players | 30-60 minutes | Age 10+ Parks is a resource management and travel board game where players take on the role of hikers trekking trails in North American national parks throughout four seasons of the year. The game’s objective is to score

Ecosystem

Matt Simpson. Art by Lindsay Falsone. Genius Games, 2019. 2-6 Players | 15-20 minutes | Age 10+ Ecosystem is a card-drafting game in which players must place cards in a 5 x 4 grid to cultivate their own ecosystem. The objective is to score points by positioning certain cards next to each other: bees will

Sequoia

Sequoia. Chad DeShon. Art by Anca Gavril and Daniel Profiri. BoardGameTables.com, 2020. 2-5 Players | 10 minutes | Age 6+ Sequoia is a dice game in which the objective is to vie for dominance and score points by having the tallest (or second tallest) tree in each of the game’s eleven different forests. Each player

Bosk

Bosk is a competitive area-control game set in a US national park in which players plant trees so that their falling leaves will dominate particular areas of the parkland and score victory points. ‘Bosk’ is a Middle-English word for thicket or wooded area and its etymology traces back to proto-Germanic languages. As Wohlleben notes, the early Germanic words for tree offer a possible root for the word ‘book’ (2021: 111-112), suggesting a connection between nature and culture made apparent in this game and other recent games that are interested in forests and trees, of which several appear in this ludography. In Bosk, ‘natural’ seasons are translated into game rounds and gameplay takes place over the course of a year in the national park. The objective of the game is to score points in Summer and Winter via the careful placement of each player’s species of tree. In spring, players grow their trees tall, taking it in turn to place their trees along the trails. In summer, the value of each tree is added across each column and row, with the dominant species taking victory points. In Winter, the winds blow and leaves fall from the trees. The wind direction changes each round, demanding that players pay attention to the drifting leaves so that they can dominate a particular area of the forest, designated by coloured spaces representing different ecosystemic areas in the park (such as the river, the plains, etc.).