Post Growth Toolkit: The Game

Developed by the art and research collective Disnovation.org, Post Growth Toolkit: The Game is a tactical intervention into how we conceptualize the climate crisis. Most commercial environmental simulation games like SimCity or more recent ‘green-tech’ city builders operate within a neoliberal framework, challenging players to optimize resources, deploy eco-friendly upgrades, and manage carbon metrics, all

Thrifty Business

Thrifty Business by Spellgarden Games is not explicitly framed as an ‘ecogame’ – neither by players nor the developers – but it has some interesting characteristics for climate communication and sustainable behavior as it revisits the recently popularized shopkeeper simulation (sub) genre but focuses instead on topics like community care and material circularity. Rather than

Plastic Island

Plastic Island, developed by the Indonesia-based “Ecogames” collective, is an educational board game that thematizes combating plastic pollution. Participants clean and upcycle trash, enhancing the ocean’s health; the game (like every title designed by the Ecogames collective) is created by local artisans in Bali, at least partly from upcycled materials like recycled wood, canvas, and